Files
BlenderSharp/BlendFile/DNA/LineStyleGeometryModifier_2DTransform.cs
2025-01-22 20:24:55 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public struct LineStyleGeometryModifier_2DTransform {
[DNAFieldAttribute(0, "LineStyleModifier", "modifier", 96)]
public LineStyleModifier modifier;
[DNAFieldAttribute(1, "int", "pivot", 4)]
public int pivot;
[DNAFieldAttribute(2, "float", "scale_x", 4)]
public float scale_x;
[DNAFieldAttribute(3, "float", "scale_y", 4)]
public float scale_y;
[DNAFieldAttribute(4, "float", "angle", 4)]
public float angle;
[DNAFieldAttribute(5, "float", "pivot_u", 4)]
public float pivot_u;
[DNAFieldAttribute(6, "float", "pivot_x", 4)]
public float pivot_x;
[DNAFieldAttribute(7, "float", "pivot_y", 4)]
public float pivot_y;
[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public LineStyleGeometryModifier_2DTransform(LineStyleModifier modifier, int pivot, float scale_x, float scale_y, float angle, float pivot_u, float pivot_x, float pivot_y, char[] _pad) {
this.modifier = modifier;
this.pivot = pivot;
this.scale_x = scale_x;
this.scale_y = scale_y;
this.angle = angle;
this.pivot_u = pivot_u;
this.pivot_x = pivot_x;
this.pivot_y = pivot_y;
this._pad = _pad;
}
}
}