60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct MeshStatVis {
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[DNAFieldAttribute(0, "char", "type", 1)]
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public char type;
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[DNAFieldAttribute(1, "char", "_pad1[2]", 1)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(2, "char", "overhang_axis", 1)]
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public char overhang_axis;
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[DNAFieldAttribute(3, "float", "overhang_min", 4)]
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public float overhang_min;
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[DNAFieldAttribute(4, "float", "overhang_max", 4)]
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public float overhang_max;
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[DNAFieldAttribute(5, "float", "thickness_min", 4)]
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public float thickness_min;
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[DNAFieldAttribute(6, "float", "thickness_max", 4)]
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public float thickness_max;
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[DNAFieldAttribute(7, "char", "thickness_samples", 1)]
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public char thickness_samples;
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[DNAFieldAttribute(8, "char", "_pad2[3]", 1)]
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public char[] _pad2 = new System.Char[3];
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[DNAFieldAttribute(9, "float", "distort_min", 4)]
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public float distort_min;
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[DNAFieldAttribute(10, "float", "distort_max", 4)]
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public float distort_max;
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[DNAFieldAttribute(11, "float", "sharp_min", 4)]
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public float sharp_min;
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[DNAFieldAttribute(12, "float", "sharp_max", 4)]
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public float sharp_max;
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public MeshStatVis(char type, char[] _pad1, char overhang_axis, float overhang_min, float overhang_max, float thickness_min, float thickness_max, char thickness_samples, char[] _pad2, float distort_min, float distort_max, float sharp_min, float sharp_max) {
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this.type = type;
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this._pad1 = _pad1;
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this.overhang_axis = overhang_axis;
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this.overhang_min = overhang_min;
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this.overhang_max = overhang_max;
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this.thickness_min = thickness_min;
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this.thickness_max = thickness_max;
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this.thickness_samples = thickness_samples;
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this._pad2 = _pad2;
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this.distort_min = distort_min;
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this.distort_max = distort_max;
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this.sharp_min = sharp_min;
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this.sharp_max = sharp_max;
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}
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}
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}
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