Files
BlenderSharp/BlendFile/DNA/NodeShaderHairPrincipled.cs
2025-01-22 20:24:55 +01:00

30 lines
976 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public struct NodeShaderHairPrincipled {
[DNAFieldAttribute(0, "short", "model", 2)]
public short model;
[DNAFieldAttribute(1, "short", "parametrization", 2)]
public short parametrization;
[DNAFieldAttribute(2, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public NodeShaderHairPrincipled(short model, short parametrization, char[] _pad) {
this.model = model;
this.parametrization = parametrization;
this._pad = _pad;
}
}
}