Files
BlenderSharp/BlendFile/DNA/PhysicsSettings.cs
2025-01-22 20:24:55 +01:00

33 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public struct PhysicsSettings {
[DNAFieldAttribute(0, "float", "gravity[3]", 4)]
public float[] gravity = new System.Single[3];
[DNAFieldAttribute(1, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(2, "int", "quick_cache_step", 4)]
public int quick_cache_step;
[DNAFieldAttribute(3, "char", "_pad0[4]", 1)]
public char[] _pad0 = new System.Char[4];
public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) {
this.gravity = gravity;
this.flag = flag;
this.quick_cache_step = quick_cache_step;
this._pad0 = _pad0;
}
}
}