51 lines
2.2 KiB
C#
51 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct SceneDisplay {
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[DNAFieldAttribute(0, "float", "light_direction[3]", 4)]
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public float[] light_direction = new System.Single[3];
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[DNAFieldAttribute(1, "float", "shadow_shift", 4)]
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public float shadow_shift;
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[DNAFieldAttribute(2, "float", "shadow_focus", 4)]
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public float shadow_focus;
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[DNAFieldAttribute(3, "float", "matcap_ssao_distance", 4)]
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public float matcap_ssao_distance;
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[DNAFieldAttribute(4, "float", "matcap_ssao_attenuation", 4)]
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public float matcap_ssao_attenuation;
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[DNAFieldAttribute(5, "int", "matcap_ssao_samples", 4)]
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public int matcap_ssao_samples;
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[DNAFieldAttribute(6, "char", "viewport_aa", 1)]
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public char viewport_aa;
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[DNAFieldAttribute(7, "char", "render_aa", 1)]
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public char render_aa;
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[DNAFieldAttribute(8, "char", "_pad[6]", 1)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(9, "View3DShading", "shading", 944)]
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public View3DShading shading;
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public SceneDisplay(float[] light_direction, float shadow_shift, float shadow_focus, float matcap_ssao_distance, float matcap_ssao_attenuation, int matcap_ssao_samples, char viewport_aa, char render_aa, char[] _pad, View3DShading shading) {
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this.light_direction = light_direction;
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this.shadow_shift = shadow_shift;
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this.shadow_focus = shadow_focus;
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this.matcap_ssao_distance = matcap_ssao_distance;
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this.matcap_ssao_attenuation = matcap_ssao_attenuation;
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this.matcap_ssao_samples = matcap_ssao_samples;
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this.viewport_aa = viewport_aa;
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this.render_aa = render_aa;
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this._pad = _pad;
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this.shading = shading;
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}
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}
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}
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