Files
BlenderSharp/BlendFile/DNA/TimeGpencilModifierData.cs
2025-01-22 20:24:55 +01:00

63 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class TimeGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Material", "*material", 392)]
public Material ptr_material;
[DNAFieldAttribute(2, "char", "layername[64]", 1)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(3, "int", "layer_pass", 4)]
public int layer_pass;
[DNAFieldAttribute(4, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(5, "int", "offset", 4)]
public int offset;
[DNAFieldAttribute(6, "float", "frame_scale", 4)]
public float frame_scale;
[DNAFieldAttribute(7, "int", "mode", 4)]
public int mode;
[DNAFieldAttribute(8, "int", "sfra", 4)]
public int sfra;
[DNAFieldAttribute(9, "int", "efra", 4)]
public int efra;
[DNAFieldAttribute(10, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(11, "TimeGpencilModifierSegment", "*segments", 88)]
public TimeGpencilModifierSegment ptr_segments;
[DNAFieldAttribute(12, "int", "segments_len", 4)]
public int segments_len;
[DNAFieldAttribute(13, "int", "segment_active_index", 4)]
public int segment_active_index;
public TimeGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, int layer_pass, int flag, int offset, float frame_scale, int mode, int sfra, int efra, char[] _pad, TimeGpencilModifierSegment ptr_segments, int segments_len, int segment_active_index) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.layer_pass = layer_pass;
this.flag = flag;
this.offset = offset;
this.frame_scale = frame_scale;
this.mode = mode;
this.sfra = sfra;
this.efra = efra;
this._pad = _pad;
this.ptr_segments = ptr_segments;
this.segments_len = segments_len;
this.segment_active_index = segment_active_index;
}
}
}