Files
BlenderSharp/BlendFile/DNA/WaveShaderFxData.cs
2025-01-22 20:24:55 +01:00

45 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public struct WaveShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "float", "amplitude", 4)]
public float amplitude;
[DNAFieldAttribute(2, "float", "period", 4)]
public float period;
[DNAFieldAttribute(3, "float", "phase", 4)]
public float phase;
[DNAFieldAttribute(4, "int", "orientation", 4)]
public int orientation;
[DNAFieldAttribute(5, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", 40)]
public ShaderFxData_Runtime runtime;
public WaveShaderFxData(ShaderFxData shaderfx, float amplitude, float period, float phase, int orientation, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.amplitude = amplitude;
this.period = period;
this.phase = phase;
this.orientation = orientation;
this.flag = flag;
this._pad = _pad;
this.runtime = runtime;
}
}
}