Files
BlenderSharp/BlendFile/DNA/WeightAngleGpencilModifierData.cs
2025-01-22 20:24:55 +01:00

57 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class WeightAngleGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "char", "target_vgname[64]", 1)]
public char[] target_vgname = new System.Char[64];
[DNAFieldAttribute(2, "Material", "*material", 392)]
public Material ptr_material;
[DNAFieldAttribute(3, "char", "layername[64]", 1)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(4, "char", "vgname[64]", 1)]
public char[] vgname = new System.Char[64];
[DNAFieldAttribute(5, "int", "pass_index", 4)]
public int pass_index;
[DNAFieldAttribute(6, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(7, "float", "min_weight", 4)]
public float min_weight;
[DNAFieldAttribute(8, "int", "layer_pass", 4)]
public int layer_pass;
[DNAFieldAttribute(9, "short", "axis", 2)]
public short axis;
[DNAFieldAttribute(10, "short", "space", 2)]
public short space;
[DNAFieldAttribute(11, "float", "angle", 4)]
public float angle;
public WeightAngleGpencilModifierData(GpencilModifierData modifier, char[] target_vgname, Material ptr_material, char[] layername, char[] vgname, int pass_index, int flag, float min_weight, int layer_pass, short axis, short space, float angle) {
this.modifier = modifier;
this.target_vgname = target_vgname;
this.ptr_material = ptr_material;
this.layername = layername;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.min_weight = min_weight;
this.layer_pass = layer_pass;
this.axis = axis;
this.space = space;
this.angle = angle;
}
}
}