Files
BlenderSharp/BlendFile/DNA/bNodeStack.cs
2025-01-22 20:24:55 +01:00

54 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class bNodeStack {
[DNAFieldAttribute(0, "float", "vec[4]", 4)]
public float[] vec = new System.Single[4];
[DNAFieldAttribute(1, "float", "min", 4)]
public float min;
[DNAFieldAttribute(2, "float", "max", 4)]
public float max;
[DNAFieldAttribute(3, "void", "*data", 0)]
public object ptr_data;
[DNAFieldAttribute(4, "short", "hasinput", 2)]
public short hasinput;
[DNAFieldAttribute(5, "short", "hasoutput", 2)]
public short hasoutput;
[DNAFieldAttribute(6, "short", "datatype", 2)]
public short datatype;
[DNAFieldAttribute(7, "short", "sockettype", 2)]
public short sockettype;
[DNAFieldAttribute(8, "short", "is_copy", 2)]
public short is_copy;
[DNAFieldAttribute(9, "short", "external", 2)]
public short external;
[DNAFieldAttribute(10, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public bNodeStack(float[] vec, float min, float max, object ptr_data, short hasinput, short hasoutput, short datatype, short sockettype, short is_copy, short external, char[] _pad) {
this.vec = vec;
this.min = min;
this.max = max;
this.ptr_data = ptr_data;
this.hasinput = hasinput;
this.hasoutput = hasoutput;
this.datatype = datatype;
this.sockettype = sockettype;
this.is_copy = is_copy;
this.external = external;
this._pad = _pad;
}
}
}