Files
BlenderSharp/BlendFile/DNA/bRigidBodyJointConstraint.cs
2025-01-22 20:24:55 +01:00

63 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class bRigidBodyJointConstraint {
[DNAFieldAttribute(0, "Object", "*tar", 1160)]
public Object ptr_tar;
[DNAFieldAttribute(1, "Object", "*child", 1160)]
public Object ptr_child;
[DNAFieldAttribute(2, "int", "type", 4)]
public int type;
[DNAFieldAttribute(3, "float", "pivX", 4)]
public float pivX;
[DNAFieldAttribute(4, "float", "pivY", 4)]
public float pivY;
[DNAFieldAttribute(5, "float", "pivZ", 4)]
public float pivZ;
[DNAFieldAttribute(6, "float", "axX", 4)]
public float axX;
[DNAFieldAttribute(7, "float", "axY", 4)]
public float axY;
[DNAFieldAttribute(8, "float", "axZ", 4)]
public float axZ;
[DNAFieldAttribute(9, "float", "minLimit[6]", 4)]
public float[] minLimit = new System.Single[6];
[DNAFieldAttribute(10, "float", "maxLimit[6]", 4)]
public float[] maxLimit = new System.Single[6];
[DNAFieldAttribute(11, "float", "extraFz", 4)]
public float extraFz;
[DNAFieldAttribute(12, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(13, "char", "_pad[6]", 1)]
public char[] _pad = new System.Char[6];
public bRigidBodyJointConstraint(Object ptr_tar, Object ptr_child, int type, float pivX, float pivY, float pivZ, float axX, float axY, float axZ, float[] minLimit, float[] maxLimit, float extraFz, short flag, char[] _pad) {
this.ptr_tar = ptr_tar;
this.ptr_child = ptr_child;
this.type = type;
this.pivX = pivX;
this.pivY = pivY;
this.pivZ = pivZ;
this.axX = axX;
this.axY = axY;
this.axZ = axZ;
this.minLimit = minLimit;
this.maxLimit = maxLimit;
this.extraFz = extraFz;
this.flag = flag;
this._pad = _pad;
}
}
}