Files
BlenderSharp/BlendFile/DNA/ParticleSpring.cs

36 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(779, "ParticleSpring", 16)]
public struct ParticleSpring {
[DNAFieldAttribute(0, "float", "rest_length", "float", 4, false, 0)]
public float rest_length;
[DNAFieldAttribute(1, "int", "particle_index[2]", "System.Int32[]", 8, false, 4)]
public int[] particle_index = new System.Int32[2];
[DNAFieldAttribute(2, "int", "delete_flag", "int", 4, false, 12)]
public int delete_flag;
public ParticleSpring() {
this.rest_length = default;
this.particle_index = default;
this.delete_flag = default;
}
public ParticleSpring(float rest_length, int[] particle_index, int delete_flag) {
this.rest_length = rest_length;
this.particle_index = particle_index;
this.delete_flag = delete_flag;
}
}
}