114 lines
4.7 KiB
C#
114 lines
4.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(101, "AnimData", 240)]
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public class AnimData {
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[DNAFieldAttribute(8, "bAction", 0, "*action", "bAction", true, 0)]
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public bAction action;
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[DNAFieldAttribute(4, "int", 1, "slot_handle", "int", false, 8)]
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public int slot_handle;
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[DNAArrayAttribute(66, "char", 2, "slot_name[66]", "System.Char[]", 66, 12)]
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public char[] slot_name = new System.Char[66];
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[DNAArrayAttribute(2, "uchar", 3, "_pad0[2]", "System.Byte[]", 2, 78)]
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public byte[] _pad0 = new System.Byte[2];
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[DNAFieldAttribute(8, "bAction", 4, "*tmpact", "bAction", true, 80)]
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public bAction tmpact;
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[DNAFieldAttribute(4, "int", 5, "tmp_slot_handle", "int", false, 88)]
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public int tmp_slot_handle;
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[DNAArrayAttribute(66, "char", 6, "tmp_slot_name[66]", "System.Char[]", 66, 92)]
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public char[] tmp_slot_name = new System.Char[66];
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[DNAArrayAttribute(2, "uchar", 7, "_pad1[2]", "System.Byte[]", 2, 158)]
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public byte[] _pad1 = new System.Byte[2];
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[DNAFieldAttribute(16, "ListBase", 8, "nla_tracks", "ListBase", false, 160)]
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public ListBase nla_tracks;
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[DNAFieldAttribute(8, "NlaTrack", 9, "*act_track", "NlaTrack", true, 176)]
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public NlaTrack act_track;
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[DNAFieldAttribute(8, "NlaStrip", 10, "*actstrip", "NlaStrip", true, 184)]
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public NlaStrip actstrip;
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[DNAFieldAttribute(16, "ListBase", 11, "drivers", "ListBase", false, 192)]
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public ListBase drivers;
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[DNAFieldAttribute(16, "ListBase", 12, "overrides", "ListBase", false, 208)]
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public ListBase overrides;
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[DNAFieldAttribute(4, "int", 14, "flag", "int", false, 224)]
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public int flag;
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[DNAFieldAttribute(2, "short", 15, "act_blendmode", "short", false, 228)]
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public short act_blendmode;
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[DNAFieldAttribute(2, "short", 16, "act_extendmode", "short", false, 230)]
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public short act_extendmode;
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[DNAFieldAttribute(4, "float", 17, "act_influence", "float", false, 232)]
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public float act_influence;
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[DNAArrayAttribute(4, "uchar", 18, "_pad2[4]", "System.Byte[]", 4, 236)]
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public byte[] _pad2 = new System.Byte[4];
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public AnimData() {
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this.action = default;
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this.slot_handle = default;
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this.slot_name = default;
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this._pad0 = default;
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this.tmpact = default;
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this.tmp_slot_handle = default;
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this.tmp_slot_name = default;
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this._pad1 = default;
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this.nla_tracks = default;
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this.act_track = default;
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this.actstrip = default;
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this.drivers = default;
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this.overrides = default;
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this.flag = default;
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this.act_blendmode = default;
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this.act_extendmode = default;
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this.act_influence = default;
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this._pad2 = default;
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}
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public AnimData(
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bAction action,
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int slot_handle,
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char[] slot_name,
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byte[] _pad0,
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bAction tmpact,
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int tmp_slot_handle,
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char[] tmp_slot_name,
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byte[] _pad1,
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ListBase nla_tracks,
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NlaTrack act_track,
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NlaStrip actstrip,
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ListBase drivers,
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ListBase overrides,
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int flag,
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short act_blendmode,
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short act_extendmode,
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float act_influence,
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byte[] _pad2) {
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this.action = action;
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this.slot_handle = slot_handle;
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this.slot_name = slot_name;
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this._pad0 = _pad0;
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this.tmpact = tmpact;
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this.tmp_slot_handle = tmp_slot_handle;
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this.tmp_slot_name = tmp_slot_name;
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this._pad1 = _pad1;
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this.nla_tracks = nla_tracks;
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this.act_track = act_track;
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this.actstrip = actstrip;
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this.drivers = drivers;
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this.overrides = overrides;
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this.flag = flag;
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this.act_blendmode = act_blendmode;
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this.act_extendmode = act_extendmode;
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this.act_influence = act_influence;
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this._pad2 = _pad2;
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}
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}
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}
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