Files
BlenderSharp/BlendFile/DNA/BoidRuleAverageSpeed.cs
2025-03-11 19:12:04 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(120, "BoidRuleAverageSpeed", 72)]
public class BoidRuleAverageSpeed {
[DNAFieldAttribute(56, "BoidRule", 0, "rule", "BoidRule", false, 0)]
public BoidRule rule;
[DNAFieldAttribute(4, "float", 1, "wander", "float", false, 56)]
public float wander;
[DNAFieldAttribute(4, "float", 2, "level", "float", false, 60)]
public float level;
[DNAFieldAttribute(4, "float", 3, "speed", "float", false, 64)]
public float speed;
[DNAArrayAttribute(4, "char", 4, "_pad0[4]", "System.Char[]", 4, 68)]
public char[] _pad0 = new System.Char[4];
public BoidRuleAverageSpeed() {
this.rule = default;
this.wander = default;
this.level = default;
this.speed = default;
this._pad0 = default;
}
public BoidRuleAverageSpeed(BoidRule rule, float wander, float level, float speed, char[] _pad0) {
this.rule = rule;
this.wander = wander;
this.level = level;
this.speed = speed;
this._pad0 = _pad0;
}
}
}