48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(117, "BoidRuleGoalAvoid", 80)]
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public class BoidRuleGoalAvoid {
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[DNAFieldAttribute(56, "BoidRule", 0, "rule", "BoidRule", false, 0)]
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public BoidRule rule;
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[DNAFieldAttribute(8, "Object", 1, "*ob", "Object", true, 56)]
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public Object ob;
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[DNAFieldAttribute(4, "int", 2, "options", "int", false, 64)]
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public int options;
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[DNAFieldAttribute(4, "float", 3, "fear_factor", "float", false, 68)]
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public float fear_factor;
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[DNAFieldAttribute(4, "int", 4, "signal_id", "int", false, 72)]
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public int signal_id;
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[DNAFieldAttribute(4, "int", 5, "channels", "int", false, 76)]
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public int channels;
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public BoidRuleGoalAvoid() {
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this.rule = default;
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this.ob = default;
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this.options = default;
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this.fear_factor = default;
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this.signal_id = default;
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this.channels = default;
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}
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public BoidRuleGoalAvoid(BoidRule rule, Object ob, int options, float fear_factor, int signal_id, int channels) {
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this.rule = rule;
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this.ob = ob;
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this.options = options;
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this.fear_factor = fear_factor;
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this.signal_id = signal_id;
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this.channels = channels;
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}
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}
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}
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