60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(636, "ColorMapping", 816)]
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public class ColorMapping {
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[DNAFieldAttribute(776, "ColorBand", 0, "coba", "ColorBand", false, 0)]
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public ColorBand coba;
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[DNAFieldAttribute(4, "float", 1, "bright", "float", false, 776)]
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public float bright;
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[DNAFieldAttribute(4, "float", 2, "contrast", "float", false, 780)]
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public float contrast;
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[DNAFieldAttribute(4, "float", 3, "saturation", "float", false, 784)]
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public float saturation;
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[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 788)]
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public int flag;
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[DNAArrayAttribute(12, "float", 5, "blend_color[3]", "System.Single[]", 3, 792)]
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public float[] blend_color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 6, "blend_factor", "float", false, 804)]
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public float blend_factor;
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[DNAFieldAttribute(4, "int", 7, "blend_type", "int", false, 808)]
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public int blend_type;
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 812)]
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public char[] _pad = new System.Char[4];
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public ColorMapping() {
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this.coba = default;
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this.bright = default;
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this.contrast = default;
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this.saturation = default;
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this.flag = default;
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this.blend_color = default;
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this.blend_factor = default;
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this.blend_type = default;
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this._pad = default;
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}
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public ColorMapping(ColorBand coba, float bright, float contrast, float saturation, int flag, float[] blend_color, float blend_factor, int blend_type, char[] _pad) {
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this.coba = coba;
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this.bright = bright;
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this.contrast = contrast;
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this.saturation = saturation;
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this.flag = flag;
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this.blend_color = blend_color;
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this.blend_factor = blend_factor;
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this.blend_type = blend_type;
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this._pad = _pad;
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}
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}
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}
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