Files
BlenderSharp/BlendFile/DNA/GreasePencilOnionSkinningSettings.cs
2025-03-11 19:12:04 +01:00

64 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(320, "GreasePencilOnionSkinningSettings", 40)]
public class GreasePencilOnionSkinningSettings {
[DNAFieldAttribute(4, "float", 0, "opacity", "float", false, 0)]
public float opacity;
[DNAFieldAttribute(1, "int8_t", 1, "mode", "int8_t", false, 4)]
public sbyte mode;
[DNAFieldAttribute(1, "uchar", 2, "flag", "uchar", false, 5)]
public byte flag;
[DNAFieldAttribute(1, "uchar", 3, "filter", "uchar", false, 6)]
public byte filter;
[DNAArrayAttribute(1, "char", 4, "_pad[1]", "System.Char[]", 1, 7)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(2, "short", 5, "num_frames_before", "short", false, 8)]
public short num_frames_before;
[DNAFieldAttribute(2, "short", 6, "num_frames_after", "short", false, 10)]
public short num_frames_after;
[DNAArrayAttribute(12, "float", 7, "color_before[3]", "System.Single[]", 3, 12)]
public float[] color_before = new System.Single[3];
[DNAArrayAttribute(12, "float", 8, "color_after[3]", "System.Single[]", 3, 24)]
public float[] color_after = new System.Single[3];
[DNAArrayAttribute(4, "char", 9, "_pad2[4]", "System.Char[]", 4, 36)]
public char[] _pad2 = new System.Char[4];
public GreasePencilOnionSkinningSettings() {
this.opacity = default;
this.mode = default;
this.flag = default;
this.filter = default;
this._pad = default;
this.num_frames_before = default;
this.num_frames_after = default;
this.color_before = default;
this.color_after = default;
this._pad2 = default;
}
public GreasePencilOnionSkinningSettings(float opacity, sbyte mode, byte flag, byte filter, char[] _pad, short num_frames_before, short num_frames_after, float[] color_before, float[] color_after, char[] _pad2) {
this.opacity = opacity;
this.mode = mode;
this.flag = flag;
this.filter = filter;
this._pad = _pad;
this.num_frames_before = num_frames_before;
this.num_frames_after = num_frames_after;
this.color_before = color_before;
this.color_after = color_after;
this._pad2 = _pad2;
}
}
}