56 lines
2.4 KiB
C#
56 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(549, "GreasePencilOutlineModifierData", 320)]
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public class GreasePencilOutlineModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)]
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public Object @object;
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[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 296)]
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public int flag;
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[DNAFieldAttribute(4, "int", 4, "thickness", "int", false, 300)]
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public int thickness;
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[DNAFieldAttribute(4, "float", 5, "sample_length", "float", false, 304)]
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public float sample_length;
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[DNAFieldAttribute(4, "int", 6, "subdiv", "int", false, 308)]
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public int subdiv;
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[DNAFieldAttribute(8, "Material", 7, "*outline_material", "Material", true, 312)]
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public Material outline_material;
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public GreasePencilOutlineModifierData() {
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this.modifier = default;
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this.influence = default;
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this.@object = default;
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this.flag = default;
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this.thickness = default;
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this.sample_length = default;
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this.subdiv = default;
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this.outline_material = default;
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}
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public GreasePencilOutlineModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, int flag, int thickness, float sample_length, int subdiv, Material outline_material) {
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this.modifier = modifier;
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this.influence = influence;
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this.@object = @object;
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this.flag = flag;
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this.thickness = thickness;
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this.sample_length = sample_length;
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this.subdiv = subdiv;
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this.outline_material = outline_material;
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}
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}
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}
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