40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(805, "NamedBrushAssetReference", 32)]
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public class NamedBrushAssetReference {
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[DNAFieldAttribute(8, "NamedBrushAssetReference", 0, "*next", "NamedBrushAssetReference", true, 0)]
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public NamedBrushAssetReference next;
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[DNAFieldAttribute(8, "NamedBrushAssetReference", 1, "*prev", "NamedBrushAssetReference", true, 8)]
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public NamedBrushAssetReference prev;
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[DNAFieldAttribute(8, "char", 2, "*name", "char", true, 16)]
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public char name;
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[DNAFieldAttribute(8, "AssetWeakReference", 3, "*brush_asset_reference", "AssetWeakReference", true, 24)]
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public AssetWeakReference brush_asset_reference;
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public NamedBrushAssetReference() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.brush_asset_reference = default;
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}
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public NamedBrushAssetReference(NamedBrushAssetReference next, NamedBrushAssetReference prev, char name, AssetWeakReference brush_asset_reference) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.brush_asset_reference = brush_asset_reference;
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}
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}
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}
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