68 lines
2.8 KiB
C#
68 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(446, "SubsurfModifierData", 152)]
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public class SubsurfModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(2, "short", 1, "subdivType", "short", false, 120)]
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public short subdivType;
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[DNAFieldAttribute(2, "short", 2, "levels", "short", false, 122)]
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public short levels;
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[DNAFieldAttribute(2, "short", 3, "renderLevels", "short", false, 124)]
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public short renderLevels;
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[DNAFieldAttribute(2, "short", 4, "flags", "short", false, 126)]
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public short flags;
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[DNAFieldAttribute(2, "short", 5, "uv_smooth", "short", false, 128)]
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public short uv_smooth;
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[DNAFieldAttribute(2, "short", 6, "quality", "short", false, 130)]
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public short quality;
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[DNAFieldAttribute(2, "short", 7, "boundary_smooth", "short", false, 132)]
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public short boundary_smooth;
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[DNAArrayAttribute(2, "char", 8, "_pad[2]", "System.Char[]", 2, 134)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(8, "void", 9, "*emCache", "void", true, 136)]
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public object emCache;
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[DNAFieldAttribute(8, "void", 10, "*mCache", "void", true, 144)]
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public object mCache;
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public SubsurfModifierData() {
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this.modifier = default;
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this.subdivType = default;
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this.levels = default;
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this.renderLevels = default;
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this.flags = default;
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this.uv_smooth = default;
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this.quality = default;
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this.boundary_smooth = default;
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this._pad = default;
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this.emCache = default;
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this.mCache = default;
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}
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public SubsurfModifierData(ModifierData modifier, short subdivType, short levels, short renderLevels, short flags, short uv_smooth, short quality, short boundary_smooth, char[] _pad, object emCache, object mCache) {
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this.modifier = modifier;
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this.subdivType = subdivType;
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this.levels = levels;
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this.renderLevels = renderLevels;
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this.flags = flags;
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this.uv_smooth = uv_smooth;
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this.quality = quality;
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this.boundary_smooth = boundary_smooth;
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this._pad = _pad;
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this.emCache = emCache;
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this.mCache = mCache;
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}
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}
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}
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