109 lines
4.6 KiB
C#
109 lines
4.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(299, "TextureGpencilModifierData", 352)]
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public class TextureGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, 112)]
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public char[] layername = new System.Char[64];
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[DNAArrayAttribute(64, "char", 3, "materialname[64]", "System.Char[]", 64, 176)]
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public char[] materialname = new System.Char[64];
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[DNAArrayAttribute(64, "char", 4, "vgname[64]", "System.Char[]", 64, 240)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 308)]
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public int flag;
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[DNAFieldAttribute(4, "float", 7, "uv_offset", "float", false, 312)]
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public float uv_offset;
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[DNAFieldAttribute(4, "float", 8, "uv_scale", "float", false, 316)]
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public float uv_scale;
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[DNAFieldAttribute(4, "float", 9, "fill_rotation", "float", false, 320)]
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public float fill_rotation;
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[DNAArrayAttribute(8, "float", 10, "fill_offset[2]", "System.Single[]", 2, 324)]
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public float[] fill_offset = new System.Single[2];
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[DNAFieldAttribute(4, "float", 11, "fill_scale", "float", false, 332)]
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public float fill_scale;
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[DNAFieldAttribute(4, "int", 12, "layer_pass", "int", false, 336)]
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public int layer_pass;
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[DNAFieldAttribute(2, "short", 13, "fit_method", "short", false, 340)]
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public short fit_method;
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[DNAFieldAttribute(2, "short", 14, "mode", "short", false, 342)]
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public short mode;
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[DNAFieldAttribute(4, "float", 15, "alignment_rotation", "float", false, 344)]
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public float alignment_rotation;
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[DNAArrayAttribute(4, "char", 16, "_pad[4]", "System.Char[]", 4, 348)]
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public char[] _pad = new System.Char[4];
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public TextureGpencilModifierData() {
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this.modifier = default;
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this.material = default;
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this.layername = default;
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this.materialname = default;
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this.vgname = default;
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this.pass_index = default;
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this.flag = default;
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this.uv_offset = default;
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this.uv_scale = default;
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this.fill_rotation = default;
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this.fill_offset = default;
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this.fill_scale = default;
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this.layer_pass = default;
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this.fit_method = default;
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this.mode = default;
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this.alignment_rotation = default;
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this._pad = default;
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}
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public TextureGpencilModifierData(
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GpencilModifierData modifier,
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Material material,
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char[] layername,
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char[] materialname,
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char[] vgname,
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int pass_index,
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int flag,
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float uv_offset,
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float uv_scale,
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float fill_rotation,
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float[] fill_offset,
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float fill_scale,
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int layer_pass,
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short fit_method,
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short mode,
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float alignment_rotation,
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char[] _pad) {
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this.modifier = modifier;
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this.material = material;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.uv_offset = uv_offset;
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this.uv_scale = uv_scale;
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this.fill_rotation = fill_rotation;
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this.fill_offset = fill_offset;
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this.fill_scale = fill_scale;
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this.layer_pass = layer_pass;
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this.fit_method = fit_method;
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this.mode = mode;
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this.alignment_rotation = alignment_rotation;
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this._pad = _pad;
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}
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}
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}
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