Files
BlenderSharp/BlendFile/DNA/UVProjectModifierData.cs
2025-03-11 19:12:04 +01:00

64 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(456, "UVProjectModifierData", 11816)]
public class UVProjectModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAArrayAttribute(11600, "Object", 1, "*projectors[10]", "Object[]", 10, 120)]
public Object[] projectors = new Object[10];
[DNAArrayAttribute(4, "char", 2, "_pad2[4]", "System.Char[]", 4, 11720)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(4, "int", 3, "num_projectors", "int", false, 11724)]
public int num_projectors;
[DNAFieldAttribute(4, "float", 4, "aspectx", "float", false, 11728)]
public float aspectx;
[DNAFieldAttribute(4, "float", 5, "aspecty", "float", false, 11732)]
public float aspecty;
[DNAFieldAttribute(4, "float", 6, "scalex", "float", false, 11736)]
public float scalex;
[DNAFieldAttribute(4, "float", 7, "scaley", "float", false, 11740)]
public float scaley;
[DNAArrayAttribute(68, "char", 8, "uvlayer_name[68]", "System.Char[]", 68, 11744)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(4, "int", 9, "uvlayer_tmp", "int", false, 11812)]
public int uvlayer_tmp;
public UVProjectModifierData() {
this.modifier = default;
this.projectors = default;
this._pad2 = default;
this.num_projectors = default;
this.aspectx = default;
this.aspecty = default;
this.scalex = default;
this.scaley = default;
this.uvlayer_name = default;
this.uvlayer_tmp = default;
}
public UVProjectModifierData(ModifierData modifier, Object[] projectors, char[] _pad2, int num_projectors, float aspectx, float aspecty, float scalex, float scaley, char[] uvlayer_name, int uvlayer_tmp) {
this.modifier = modifier;
this.projectors = projectors;
this._pad2 = _pad2;
this.num_projectors = num_projectors;
this.aspectx = aspectx;
this.aspecty = aspecty;
this.scalex = scalex;
this.scaley = scaley;
this.uvlayer_name = uvlayer_name;
this.uvlayer_tmp = uvlayer_tmp;
}
}
}