164 lines
7.3 KiB
C#
164 lines
7.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(163, "ViewLayer", 328)]
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public class ViewLayer {
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[DNAFieldAttribute(8, "ViewLayer", 0, "*next", "ViewLayer", true, 0)]
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public ViewLayer next;
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[DNAFieldAttribute(8, "ViewLayer", 1, "*prev", "ViewLayer", true, 8)]
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public ViewLayer prev;
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[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 80)]
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public short flag;
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[DNAArrayAttribute(6, "char", 4, "_pad[6]", "System.Char[]", 6, 82)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(16, "ListBase", 5, "object_bases", "ListBase", false, 88)]
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public ListBase object_bases;
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[DNAFieldAttribute(8, "SceneStats", 6, "*stats", "SceneStats", true, 104)]
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public SceneStats stats;
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[DNAFieldAttribute(8, "Base", 7, "*basact", "Base", true, 112)]
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public Base basact;
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[DNAFieldAttribute(16, "ListBase", 8, "layer_collections", "ListBase", false, 120)]
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public ListBase layer_collections;
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[DNAFieldAttribute(8, "LayerCollection", 9, "*active_collection", "LayerCollection", true, 136)]
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public LayerCollection active_collection;
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[DNAFieldAttribute(4, "int", 10, "layflag", "int", false, 144)]
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public int layflag;
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[DNAFieldAttribute(4, "int", 11, "passflag", "int", false, 148)]
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public int passflag;
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[DNAFieldAttribute(4, "float", 12, "pass_alpha_threshold", "float", false, 152)]
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public float pass_alpha_threshold;
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[DNAFieldAttribute(2, "short", 13, "cryptomatte_flag", "short", false, 156)]
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public short cryptomatte_flag;
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[DNAFieldAttribute(2, "short", 14, "cryptomatte_levels", "short", false, 158)]
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public short cryptomatte_levels;
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[DNAArrayAttribute(4, "char", 15, "_pad1[4]", "System.Char[]", 4, 160)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "int", 16, "samples", "int", false, 164)]
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public int samples;
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[DNAFieldAttribute(8, "Material", 17, "*mat_override", "Material", true, 168)]
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public Material mat_override;
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[DNAFieldAttribute(8, "World", 18, "*world_override", "World", true, 176)]
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public World world_override;
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[DNAFieldAttribute(8, "IDProperty", 19, "*id_properties", "IDProperty", true, 184)]
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public IDProperty id_properties;
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[DNAFieldAttribute(56, "FreestyleConfig", 20, "freestyle_config", "FreestyleConfig", false, 192)]
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public FreestyleConfig freestyle_config;
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[DNAFieldAttribute(8, "ViewLayerEEVEE", 21, "eevee", "ViewLayerEEVEE", false, 248)]
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public ViewLayerEEVEE eevee;
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[DNAFieldAttribute(16, "ListBase", 22, "aovs", "ListBase", false, 256)]
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public ListBase aovs;
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[DNAFieldAttribute(8, "ViewLayerAOV", 23, "*active_aov", "ViewLayerAOV", true, 272)]
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public ViewLayerAOV active_aov;
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[DNAFieldAttribute(16, "ListBase", 24, "lightgroups", "ListBase", false, 280)]
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public ListBase lightgroups;
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[DNAFieldAttribute(8, "ViewLayerLightgroup", 25, "*active_lightgroup", "ViewLayerLightgroup", true, 296)]
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public ViewLayerLightgroup active_lightgroup;
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[DNAFieldAttribute(16, "ListBase", 26, "drawdata", "ListBase", false, 304)]
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public ListBase drawdata;
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[DNAFieldAttribute(8, "GHash", 28, "*object_bases_hash", "GHash", true, 320)]
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public GHash object_bases_hash;
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public ViewLayer() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.flag = default;
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this._pad = default;
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this.object_bases = default;
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this.stats = default;
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this.basact = default;
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this.layer_collections = default;
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this.active_collection = default;
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this.layflag = default;
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this.passflag = default;
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this.pass_alpha_threshold = default;
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this.cryptomatte_flag = default;
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this.cryptomatte_levels = default;
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this._pad1 = default;
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this.samples = default;
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this.mat_override = default;
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this.world_override = default;
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this.id_properties = default;
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this.freestyle_config = default;
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this.eevee = default;
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this.aovs = default;
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this.active_aov = default;
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this.lightgroups = default;
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this.active_lightgroup = default;
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this.drawdata = default;
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this.object_bases_hash = default;
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}
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public ViewLayer(
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ViewLayer next,
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ViewLayer prev,
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char[] name,
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short flag,
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char[] _pad,
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ListBase object_bases,
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SceneStats stats,
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Base basact,
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ListBase layer_collections,
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LayerCollection active_collection,
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int layflag,
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int passflag,
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float pass_alpha_threshold,
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short cryptomatte_flag,
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short cryptomatte_levels,
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char[] _pad1,
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int samples,
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Material mat_override,
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World world_override,
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IDProperty id_properties,
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FreestyleConfig freestyle_config,
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ViewLayerEEVEE eevee,
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ListBase aovs,
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ViewLayerAOV active_aov,
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ListBase lightgroups,
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ViewLayerLightgroup active_lightgroup,
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ListBase drawdata,
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GHash object_bases_hash) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.flag = flag;
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this._pad = _pad;
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this.object_bases = object_bases;
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this.stats = stats;
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this.basact = basact;
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this.layer_collections = layer_collections;
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this.active_collection = active_collection;
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this.layflag = layflag;
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this.passflag = passflag;
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this.pass_alpha_threshold = pass_alpha_threshold;
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this.cryptomatte_flag = cryptomatte_flag;
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this.cryptomatte_levels = cryptomatte_levels;
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this._pad1 = _pad1;
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this.samples = samples;
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this.mat_override = mat_override;
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this.world_override = world_override;
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this.id_properties = id_properties;
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this.freestyle_config = freestyle_config;
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this.eevee = eevee;
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this.aovs = aovs;
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this.active_aov = active_aov;
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this.lightgroups = lightgroups;
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this.active_lightgroup = active_lightgroup;
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this.drawdata = drawdata;
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this.object_bases_hash = object_bases_hash;
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}
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}
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}
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