Files
BlenderSharp/BlendFile/DNA/bNodeTreeInterfacePanel.cs
2025-03-11 19:12:04 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(566, "bNodeTreeInterfacePanel", 40)]
public class bNodeTreeInterfacePanel {
[DNAFieldAttribute(8, "bNodeTreeInterfaceItem", 0, "item", "bNodeTreeInterfaceItem", false, 0)]
public bNodeTreeInterfaceItem item;
[DNAFieldAttribute(8, "char", 1, "*name", "char", true, 8)]
public char name;
[DNAFieldAttribute(8, "char", 2, "*description", "char", true, 16)]
public char description;
[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 24)]
public int flag;
[DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, 28)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "int", 6, "items_num", "int", false, 32)]
public int items_num;
[DNAFieldAttribute(4, "int", 7, "identifier", "int", false, 36)]
public int identifier;
public bNodeTreeInterfacePanel() {
this.item = default;
this.name = default;
this.description = default;
this.flag = default;
this._pad = default;
this.items_num = default;
this.identifier = default;
}
public bNodeTreeInterfacePanel(bNodeTreeInterfaceItem item, char name, char description, int flag, char[] _pad, int items_num, int identifier) {
this.item = item;
this.name = name;
this.description = description;
this.flag = flag;
this._pad = _pad;
this.items_num = items_num;
this.identifier = identifier;
}
}
}