Files
BlenderSharp/BlendFile/DNA/MovieTrackingCamera.cs
2025-03-04 18:48:04 +01:00

139 lines
5.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(976, "MovieTrackingCamera", 96)]
public class MovieTrackingCamera {
[DNAFieldAttribute(8, "void", 0, "*intrinsics", "void", true, 0)]
public object intrinsics;
[DNAFieldAttribute(2, "short", 1, "distortion_model", "short", false, 8)]
public short distortion_model;
[DNAFieldAttribute(2, "char", 2, "_pad[2]", "System.Char[]", false, 10)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(4, "float", 3, "sensor_width", "float", false, 12)]
public float sensor_width;
[DNAFieldAttribute(4, "float", 4, "pixel_aspect", "float", false, 16)]
public float pixel_aspect;
[DNAFieldAttribute(4, "float", 5, "focal", "float", false, 20)]
public float focal;
[DNAFieldAttribute(2, "short", 6, "units", "short", false, 24)]
public short units;
[DNAFieldAttribute(2, "char", 7, "_pad1[2]", "System.Char[]", false, 26)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(8, "float", 8, "principal_point[2]", "System.Single[]", false, 28)]
public float[] principal_point = new System.Single[2];
[DNAFieldAttribute(8, "float", 9, "principal[2]", "System.Single[]", false, 36)]
public float[] principal = new System.Single[2];
[DNAFieldAttribute(4, "float", 10, "k1", "float", false, 44)]
public float k1;
[DNAFieldAttribute(4, "float", 11, "k2", "float", false, 48)]
public float k2;
[DNAFieldAttribute(4, "float", 12, "k3", "float", false, 52)]
public float k3;
[DNAFieldAttribute(4, "float", 13, "division_k1", "float", false, 56)]
public float division_k1;
[DNAFieldAttribute(4, "float", 14, "division_k2", "float", false, 60)]
public float division_k2;
[DNAFieldAttribute(4, "float", 15, "nuke_k1", "float", false, 64)]
public float nuke_k1;
[DNAFieldAttribute(4, "float", 16, "nuke_k2", "float", false, 68)]
public float nuke_k2;
[DNAFieldAttribute(4, "float", 17, "brown_k1", "float", false, 72)]
public float brown_k1;
[DNAFieldAttribute(4, "float", 18, "brown_k2", "float", false, 76)]
public float brown_k2;
[DNAFieldAttribute(4, "float", 19, "brown_k3", "float", false, 80)]
public float brown_k3;
[DNAFieldAttribute(4, "float", 20, "brown_k4", "float", false, 84)]
public float brown_k4;
[DNAFieldAttribute(4, "float", 21, "brown_p1", "float", false, 88)]
public float brown_p1;
[DNAFieldAttribute(4, "float", 22, "brown_p2", "float", false, 92)]
public float brown_p2;
public MovieTrackingCamera() {
this.intrinsics = default;
this.distortion_model = default;
this._pad = default;
this.sensor_width = default;
this.pixel_aspect = default;
this.focal = default;
this.units = default;
this._pad1 = default;
this.principal_point = default;
this.principal = default;
this.k1 = default;
this.k2 = default;
this.k3 = default;
this.division_k1 = default;
this.division_k2 = default;
this.nuke_k1 = default;
this.nuke_k2 = default;
this.brown_k1 = default;
this.brown_k2 = default;
this.brown_k3 = default;
this.brown_k4 = default;
this.brown_p1 = default;
this.brown_p2 = default;
}
public MovieTrackingCamera(
object intrinsics,
short distortion_model,
char[] _pad,
float sensor_width,
float pixel_aspect,
float focal,
short units,
char[] _pad1,
float[] principal_point,
float[] principal,
float k1,
float k2,
float k3,
float division_k1,
float division_k2,
float nuke_k1,
float nuke_k2,
float brown_k1,
float brown_k2,
float brown_k3,
float brown_k4,
float brown_p1,
float brown_p2) {
this.intrinsics = intrinsics;
this.distortion_model = distortion_model;
this._pad = _pad;
this.sensor_width = sensor_width;
this.pixel_aspect = pixel_aspect;
this.focal = focal;
this.units = units;
this._pad1 = _pad1;
this.principal_point = principal_point;
this.principal = principal;
this.k1 = k1;
this.k2 = k2;
this.k3 = k3;
this.division_k1 = division_k1;
this.division_k2 = division_k2;
this.nuke_k1 = nuke_k1;
this.nuke_k2 = nuke_k2;
this.brown_k1 = brown_k1;
this.brown_k2 = brown_k2;
this.brown_k3 = brown_k3;
this.brown_k4 = brown_k4;
this.brown_p1 = brown_p1;
this.brown_p2 = brown_p2;
}
}
}