119 lines
4.7 KiB
C#
119 lines
4.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(72, "SpaceAction", 344)]
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public class SpaceAction {
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[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
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public SpaceLink next;
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[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
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public SpaceLink prev;
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[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
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public char spacetype;
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[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
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public char link_flag;
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[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)]
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public View2D v2d;
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[DNAFieldAttribute(8, "bAction", 7, "*action", "bAction", true, 192)]
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public bAction action;
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[DNAFieldAttribute(4, "int", 8, "action_slot_handle", "int", false, 200)]
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public int action_slot_handle;
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[DNAFieldAttribute(4, "char", 9, "_pad2[4]", "System.Char[]", false, 204)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(112, "bDopeSheet", 10, "ads", "bDopeSheet", false, 208)]
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public bDopeSheet ads;
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[DNAFieldAttribute(4, "float", 11, "timeslide", "float", false, 320)]
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public float timeslide;
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[DNAFieldAttribute(2, "short", 12, "flag", "short", false, 324)]
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public short flag;
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[DNAFieldAttribute(1, "char", 13, "mode", "char", false, 326)]
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public char mode;
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[DNAFieldAttribute(1, "char", 14, "mode_prev", "char", false, 327)]
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public char mode_prev;
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[DNAFieldAttribute(1, "char", 15, "autosnap", "char", false, 328)]
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public char autosnap;
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[DNAFieldAttribute(1, "char", 16, "cache_display", "char", false, 329)]
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public char cache_display;
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[DNAFieldAttribute(6, "char", 17, "_pad1[6]", "System.Char[]", false, 330)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(8, "SpaceAction_Runtime", 18, "runtime", "SpaceAction_Runtime", false, 336)]
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public SpaceAction_Runtime runtime;
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public SpaceAction() {
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this.next = default;
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this.prev = default;
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this.regionbase = default;
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this.spacetype = default;
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this.link_flag = default;
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this._pad0 = default;
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this.v2d = default;
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this.action = default;
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this.action_slot_handle = default;
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this._pad2 = default;
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this.ads = default;
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this.timeslide = default;
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this.flag = default;
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this.mode = default;
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this.mode_prev = default;
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this.autosnap = default;
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this.cache_display = default;
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this._pad1 = default;
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this.runtime = default;
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}
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public SpaceAction(
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SpaceLink next,
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SpaceLink prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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bAction action,
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int action_slot_handle,
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char[] _pad2,
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bDopeSheet ads,
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float timeslide,
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short flag,
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char mode,
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char mode_prev,
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char autosnap,
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char cache_display,
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char[] _pad1,
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SpaceAction_Runtime runtime) {
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this.next = next;
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this.prev = prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.action = action;
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this.action_slot_handle = action_slot_handle;
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this._pad2 = _pad2;
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this.ads = ads;
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this.timeslide = timeslide;
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this.flag = flag;
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this.mode = mode;
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this.mode_prev = mode_prev;
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this.autosnap = autosnap;
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this.cache_display = cache_display;
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this._pad1 = _pad1;
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this.runtime = runtime;
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}
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}
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}
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