Files
BlenderSharp/BlendFile/DNA/uiWidgetColors.cs
2025-03-04 18:48:04 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(989, "uiWidgetColors", 40)]
public class uiWidgetColors {
[DNAFieldAttribute(4, "char", 0, "outline[4]", "System.Char[]", false, 0)]
public char[] outline = new System.Char[4];
[DNAFieldAttribute(4, "char", 1, "inner[4]", "System.Char[]", false, 4)]
public char[] inner = new System.Char[4];
[DNAFieldAttribute(4, "char", 2, "inner_sel[4]", "System.Char[]", false, 8)]
public char[] inner_sel = new System.Char[4];
[DNAFieldAttribute(4, "char", 3, "item[4]", "System.Char[]", false, 12)]
public char[] item = new System.Char[4];
[DNAFieldAttribute(4, "char", 4, "text[4]", "System.Char[]", false, 16)]
public char[] text = new System.Char[4];
[DNAFieldAttribute(4, "char", 5, "text_sel[4]", "System.Char[]", false, 20)]
public char[] text_sel = new System.Char[4];
[DNAFieldAttribute(1, "char", 6, "shaded", "char", false, 24)]
public char shaded;
[DNAFieldAttribute(7, "char", 7, "_pad0[7]", "System.Char[]", false, 25)]
public char[] _pad0 = new System.Char[7];
[DNAFieldAttribute(2, "short", 8, "shadetop", "short", false, 32)]
public short shadetop;
[DNAFieldAttribute(2, "short", 9, "shadedown", "short", false, 34)]
public short shadedown;
[DNAFieldAttribute(4, "float", 10, "roundness", "float", false, 36)]
public float roundness;
public uiWidgetColors() {
this.outline = default;
this.inner = default;
this.inner_sel = default;
this.item = default;
this.text = default;
this.text_sel = default;
this.shaded = default;
this._pad0 = default;
this.shadetop = default;
this.shadedown = default;
this.roundness = default;
}
public uiWidgetColors(char[] outline, char[] inner, char[] inner_sel, char[] item, char[] text, char[] text_sel, char shaded, char[] _pad0, short shadetop, short shadedown, float roundness) {
this.outline = outline;
this.inner = inner;
this.inner_sel = inner_sel;
this.item = item;
this.text = text;
this.text_sel = text_sel;
this.shaded = shaded;
this._pad0 = _pad0;
this.shadetop = shadetop;
this.shadedown = shadedown;
this.roundness = roundness;
}
}
}