Files
BlenderSharp/BlendFile/DNA/FluidEffectorSettings.cs

72 lines
3.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(248, "FluidEffectorSettings", 56)]
public class FluidEffectorSettings {
[DNAFieldAttribute(0, "FluidModifierData", "*fmd", "FluidModifierData", 8, true, 0)]
public FluidModifierData ptr_fmd;
[DNAFieldAttribute(1, "Mesh", "*mesh", "Mesh", 8, true, 8)]
public Mesh ptr_mesh;
[DNAFieldAttribute(2, "float", "*verts_old", "float", 8, true, 16)]
public float ptr_verts_old;
[DNAFieldAttribute(3, "int", "numverts", "int", 4, false, 24)]
public int numverts;
[DNAFieldAttribute(4, "float", "surface_distance", "float", 4, false, 28)]
public float surface_distance;
[DNAFieldAttribute(5, "int", "flags", "int", 4, false, 32)]
public int flags;
[DNAFieldAttribute(6, "int", "subframes", "int", 4, false, 36)]
public int subframes;
[DNAFieldAttribute(7, "short", "type", "short", 2, false, 40)]
public short type;
[DNAFieldAttribute(8, "char", "_pad1[6]", "System.Char[]", 6, false, 42)]
public char[] _pad1 = new System.Char[6];
[DNAFieldAttribute(9, "float", "vel_multi", "float", 4, false, 48)]
public float vel_multi;
[DNAFieldAttribute(10, "short", "guiding_mode", "short", 2, false, 52)]
public short guiding_mode;
[DNAFieldAttribute(11, "char", "_pad2[2]", "System.Char[]", 2, false, 54)]
public char[] _pad2 = new System.Char[2];
public FluidEffectorSettings() {
this.ptr_fmd = default;
this.ptr_mesh = default;
this.ptr_verts_old = default;
this.numverts = default;
this.surface_distance = default;
this.flags = default;
this.subframes = default;
this.type = default;
this._pad1 = default;
this.vel_multi = default;
this.guiding_mode = default;
this._pad2 = default;
}
public FluidEffectorSettings(FluidModifierData ptr_fmd, Mesh ptr_mesh, float ptr_verts_old, int numverts, float surface_distance, int flags, int subframes, short type, char[] _pad1, float vel_multi, short guiding_mode, char[] _pad2) {
this.ptr_fmd = ptr_fmd;
this.ptr_mesh = ptr_mesh;
this.ptr_verts_old = ptr_verts_old;
this.numverts = numverts;
this.surface_distance = surface_distance;
this.flags = flags;
this.subframes = subframes;
this.type = type;
this._pad1 = _pad1;
this.vel_multi = vel_multi;
this.guiding_mode = guiding_mode;
this._pad2 = _pad2;
}
}
}