68 lines
2.8 KiB
C#
68 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(329, "ImageTile", 136)]
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public class ImageTile {
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[DNAFieldAttribute(0, "ImageTile", "*next", "ImageTile", 8, true, 0)]
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public ImageTile ptr_next;
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[DNAFieldAttribute(1, "ImageTile", "*prev", "ImageTile", 8, true, 8)]
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public ImageTile ptr_prev;
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[DNAFieldAttribute(2, "ImageTile_Runtime", "runtime", "ImageTile_Runtime", 24, false, 16)]
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public ImageTile_Runtime runtime;
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[DNAFieldAttribute(3, "int", "tile_number", "int", 4, false, 40)]
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public int tile_number;
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[DNAFieldAttribute(4, "int", "gen_x", "int", 4, false, 44)]
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public int gen_x;
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[DNAFieldAttribute(5, "int", "gen_y", "int", 4, false, 48)]
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public int gen_y;
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[DNAFieldAttribute(6, "char", "gen_type", "char", 1, false, 52)]
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public char gen_type;
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[DNAFieldAttribute(7, "char", "gen_flag", "char", 1, false, 53)]
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public char gen_flag;
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[DNAFieldAttribute(8, "short", "gen_depth", "short", 2, false, 54)]
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public short gen_depth;
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[DNAFieldAttribute(9, "float", "gen_color[4]", "System.Single[]", 16, false, 56)]
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public float[] gen_color = new System.Single[4];
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[DNAFieldAttribute(10, "char", "label[64]", "System.Char[]", 64, false, 72)]
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public char[] label = new System.Char[64];
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public ImageTile() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.runtime = default;
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this.tile_number = default;
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this.gen_x = default;
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this.gen_y = default;
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this.gen_type = default;
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this.gen_flag = default;
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this.gen_depth = default;
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this.gen_color = default;
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this.label = default;
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}
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public ImageTile(ImageTile ptr_next, ImageTile ptr_prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.runtime = runtime;
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this.tile_number = tile_number;
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this.gen_x = gen_x;
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this.gen_y = gen_y;
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this.gen_type = gen_type;
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this.gen_flag = gen_flag;
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this.gen_depth = gen_depth;
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this.gen_color = gen_color;
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this.label = label;
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}
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}
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}
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