Files
BlenderSharp/BlendFile/DNA/NodeColorspill.cs

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(629, "NodeColorspill", 20)]
public struct NodeColorspill {
[DNAFieldAttribute(0, "short", "limchan", "short", 2, false, 0)]
public short limchan;
[DNAFieldAttribute(1, "short", "unspill", "short", 2, false, 2)]
public short unspill;
[DNAFieldAttribute(2, "float", "limscale", "float", 4, false, 4)]
public float limscale;
[DNAFieldAttribute(3, "float", "uspillr", "float", 4, false, 8)]
public float uspillr;
[DNAFieldAttribute(4, "float", "uspillg", "float", 4, false, 12)]
public float uspillg;
[DNAFieldAttribute(5, "float", "uspillb", "float", 4, false, 16)]
public float uspillb;
public NodeColorspill() {
this.limchan = default;
this.unspill = default;
this.limscale = default;
this.uspillr = default;
this.uspillg = default;
this.uspillb = default;
}
public NodeColorspill(short limchan, short unspill, float limscale, float uspillr, float uspillg, float uspillb) {
this.limchan = limchan;
this.unspill = unspill;
this.limscale = limscale;
this.uspillr = uspillr;
this.uspillg = uspillg;
this.uspillb = uspillb;
}
}
}