76 lines
3.4 KiB
C#
76 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(44, "bMotionPath", 88)]
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public class bMotionPath {
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[DNAFieldAttribute(0, "bMotionPathVert", "*points", "bMotionPathVert", 8, true, 0)]
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public bMotionPathVert ptr_points;
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[DNAFieldAttribute(1, "int", "length", "int", 4, false, 8)]
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public int length;
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[DNAFieldAttribute(2, "int", "start_frame", "int", 4, false, 12)]
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public int start_frame;
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[DNAFieldAttribute(3, "int", "end_frame", "int", 4, false, 16)]
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public int end_frame;
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[DNAFieldAttribute(4, "float", "color[3]", "System.Single[]", 12, false, 20)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(5, "float", "color_post[3]", "System.Single[]", 12, false, 32)]
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public float[] color_post = new System.Single[3];
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[DNAFieldAttribute(6, "int", "line_thickness", "int", 4, false, 44)]
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public int line_thickness;
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[DNAFieldAttribute(7, "int", "flag", "int", 4, false, 48)]
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public int flag;
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[DNAFieldAttribute(8, "char", "_pad2[4]", "System.Char[]", 4, false, 52)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(9, "GPUVertBufHandle", "*points_vbo", "GPUVertBufHandle", 8, true, 56)]
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public GPUVertBufHandle ptr_points_vbo;
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[DNAFieldAttribute(10, "GPUBatchHandle", "*batch_line", "GPUBatchHandle", 8, true, 64)]
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public GPUBatchHandle ptr_batch_line;
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[DNAFieldAttribute(11, "GPUBatchHandle", "*batch_points", "GPUBatchHandle", 8, true, 72)]
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public GPUBatchHandle ptr_batch_points;
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[DNAFieldAttribute(12, "void", "*_pad", "void", 8, true, 80)]
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public object ptr__pad;
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public bMotionPath() {
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this.ptr_points = default;
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this.length = default;
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this.start_frame = default;
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this.end_frame = default;
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this.color = default;
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this.color_post = default;
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this.line_thickness = default;
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this.flag = default;
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this._pad2 = default;
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this.ptr_points_vbo = default;
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this.ptr_batch_line = default;
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this.ptr_batch_points = default;
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this.ptr__pad = default;
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}
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public bMotionPath(bMotionPathVert ptr_points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle ptr_points_vbo, GPUBatchHandle ptr_batch_line, GPUBatchHandle ptr_batch_points, object ptr__pad) {
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this.ptr_points = ptr_points;
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this.length = length;
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this.start_frame = start_frame;
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this.end_frame = end_frame;
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this.color = color;
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this.color_post = color_post;
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this.line_thickness = line_thickness;
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this.flag = flag;
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this._pad2 = _pad2;
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this.ptr_points_vbo = ptr_points_vbo;
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this.ptr_batch_line = ptr_batch_line;
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this.ptr_batch_points = ptr_batch_points;
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this.ptr__pad = ptr__pad;
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}
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}
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}
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