Files
BlenderSharp/BlendFile/DNA/bPoseChannel.cs

369 lines
17 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(53, "bPoseChannel", 1016)]
public class bPoseChannel {
[DNAFieldAttribute(0, "bPoseChannel", "*next", "bPoseChannel", 8, true, 0)]
public bPoseChannel ptr_next;
[DNAFieldAttribute(1, "bPoseChannel", "*prev", "bPoseChannel", 8, true, 8)]
public bPoseChannel ptr_prev;
[DNAFieldAttribute(2, "IDProperty", "*prop", "IDProperty", 8, true, 16)]
public IDProperty ptr_prop;
[DNAFieldAttribute(3, "ListBase", "constraints", "ListBase", 16, false, 24)]
public ListBase constraints;
[DNAFieldAttribute(4, "char", "name[64]", "System.Char[]", 64, false, 40)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(5, "short", "flag", "short", 2, false, 104)]
public short flag;
[DNAFieldAttribute(6, "short", "ikflag", "short", 2, false, 106)]
public short ikflag;
[DNAFieldAttribute(7, "short", "protectflag", "short", 2, false, 108)]
public short protectflag;
[DNAFieldAttribute(8, "short", "agrp_index", "short", 2, false, 110)]
public short agrp_index;
[DNAFieldAttribute(9, "char", "constflag", "char", 1, false, 112)]
public char constflag;
[DNAFieldAttribute(10, "char", "selectflag", "char", 1, false, 113)]
public char selectflag;
[DNAFieldAttribute(11, "char", "drawflag", "char", 1, false, 114)]
public char drawflag;
[DNAFieldAttribute(12, "char", "bboneflag", "char", 1, false, 115)]
public char bboneflag;
[DNAFieldAttribute(13, "char", "_pad0[4]", "System.Char[]", 4, false, 116)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(14, "Bone", "*bone", "Bone", 8, true, 120)]
public Bone ptr_bone;
[DNAFieldAttribute(15, "bPoseChannel", "*parent", "bPoseChannel", 8, true, 128)]
public bPoseChannel ptr_parent;
[DNAFieldAttribute(16, "bPoseChannel", "*child", "bPoseChannel", 8, true, 136)]
public bPoseChannel ptr_child;
[DNAFieldAttribute(17, "ListBase", "iktree", "ListBase", 16, false, 144)]
public ListBase iktree;
[DNAFieldAttribute(18, "ListBase", "siktree", "ListBase", 16, false, 160)]
public ListBase siktree;
[DNAFieldAttribute(19, "bMotionPath", "*mpath", "bMotionPath", 8, true, 176)]
public bMotionPath ptr_mpath;
[DNAFieldAttribute(20, "Object", "*custom", "Object", 8, true, 184)]
public Object ptr_custom;
[DNAFieldAttribute(21, "bPoseChannel", "*custom_tx", "bPoseChannel", 8, true, 192)]
public bPoseChannel ptr_custom_tx;
[DNAFieldAttribute(22, "float", "custom_scale", "float", 4, false, 200)]
public float custom_scale;
[DNAFieldAttribute(23, "float", "custom_scale_xyz[3]", "System.Single[]", 12, false, 204)]
public float[] custom_scale_xyz = new System.Single[3];
[DNAFieldAttribute(24, "float", "custom_translation[3]", "System.Single[]", 12, false, 216)]
public float[] custom_translation = new System.Single[3];
[DNAFieldAttribute(25, "float", "custom_rotation_euler[3]", "System.Single[]", 12, false, 228)]
public float[] custom_rotation_euler = new System.Single[3];
[DNAFieldAttribute(26, "float", "custom_shape_wire_width", "float", 4, false, 240)]
public float custom_shape_wire_width;
[DNAFieldAttribute(27, "float", "loc[3]", "System.Single[]", 12, false, 244)]
public float[] loc = new System.Single[3];
[DNAFieldAttribute(28, "float", "size[3]", "System.Single[]", 12, false, 256)]
public float[] size = new System.Single[3];
[DNAFieldAttribute(29, "float", "eul[3]", "System.Single[]", 12, false, 268)]
public float[] eul = new System.Single[3];
[DNAFieldAttribute(30, "float", "quat[4]", "System.Single[]", 16, false, 280)]
public float[] quat = new System.Single[4];
[DNAFieldAttribute(31, "float", "rotAxis[3]", "System.Single[]", 12, false, 296)]
public float[] rotAxis = new System.Single[3];
[DNAFieldAttribute(32, "float", "rotAngle", "float", 4, false, 308)]
public float rotAngle;
[DNAFieldAttribute(33, "short", "rotmode", "short", 2, false, 312)]
public short rotmode;
[DNAFieldAttribute(34, "char", "_pad[6]", "System.Char[]", 6, false, 314)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(35, "float", "chan_mat[4][4]", "System.Single[,]", 64, false, 320)]
public float[,] chan_mat = new System.Single[4,4];
[DNAFieldAttribute(36, "float", "pose_mat[4][4]", "System.Single[,]", 64, false, 384)]
public float[,] pose_mat = new System.Single[4,4];
[DNAFieldAttribute(37, "float", "disp_mat[4][4]", "System.Single[,]", 64, false, 448)]
public float[,] disp_mat = new System.Single[4,4];
[DNAFieldAttribute(38, "float", "disp_tail_mat[4][4]", "System.Single[,]", 64, false, 512)]
public float[,] disp_tail_mat = new System.Single[4,4];
[DNAFieldAttribute(39, "float", "constinv[4][4]", "System.Single[,]", 64, false, 576)]
public float[,] constinv = new System.Single[4,4];
[DNAFieldAttribute(40, "float", "pose_head[3]", "System.Single[]", 12, false, 640)]
public float[] pose_head = new System.Single[3];
[DNAFieldAttribute(41, "float", "pose_tail[3]", "System.Single[]", 12, false, 652)]
public float[] pose_tail = new System.Single[3];
[DNAFieldAttribute(42, "float", "limitmin[3]", "System.Single[]", 12, false, 664)]
public float[] limitmin = new System.Single[3];
[DNAFieldAttribute(43, "float", "limitmax[3]", "System.Single[]", 12, false, 676)]
public float[] limitmax = new System.Single[3];
[DNAFieldAttribute(44, "float", "stiffness[3]", "System.Single[]", 12, false, 688)]
public float[] stiffness = new System.Single[3];
[DNAFieldAttribute(45, "float", "ikstretch", "float", 4, false, 700)]
public float ikstretch;
[DNAFieldAttribute(46, "float", "ikrotweight", "float", 4, false, 704)]
public float ikrotweight;
[DNAFieldAttribute(47, "float", "iklinweight", "float", 4, false, 708)]
public float iklinweight;
[DNAFieldAttribute(48, "float", "roll1", "float", 4, false, 712)]
public float roll1;
[DNAFieldAttribute(49, "float", "roll2", "float", 4, false, 716)]
public float roll2;
[DNAFieldAttribute(50, "float", "curveInX", "float", 4, false, 720)]
public float curveInX;
[DNAFieldAttribute(51, "float", "curveInY", "float", 4, false, 724)]
public float curveInY;
[DNAFieldAttribute(52, "float", "curveOutX", "float", 4, false, 728)]
public float curveOutX;
[DNAFieldAttribute(53, "float", "curveOutY", "float", 4, false, 732)]
public float curveOutY;
[DNAFieldAttribute(54, "float", "ease1", "float", 4, false, 736)]
public float ease1;
[DNAFieldAttribute(55, "float", "ease2", "float", 4, false, 740)]
public float ease2;
[DNAFieldAttribute(56, "float", "scaleIn", "float", 4, false, 744)]
public float scaleIn;
[DNAFieldAttribute(57, "float", "scale_in_y", "float", 4, false, 748)]
public float scale_in_y;
[DNAFieldAttribute(58, "float", "scaleOut", "float", 4, false, 752)]
public float scaleOut;
[DNAFieldAttribute(59, "float", "scale_out_y", "float", 4, false, 756)]
public float scale_out_y;
[DNAFieldAttribute(60, "float", "scale_in[3]", "System.Single[]", 12, false, 760)]
public float[] scale_in = new System.Single[3];
[DNAFieldAttribute(61, "float", "scale_out[3]", "System.Single[]", 12, false, 772)]
public float[] scale_out = new System.Single[3];
[DNAFieldAttribute(62, "bPoseChannel", "*bbone_prev", "bPoseChannel", 8, true, 784)]
public bPoseChannel ptr_bbone_prev;
[DNAFieldAttribute(63, "bPoseChannel", "*bbone_next", "bPoseChannel", 8, true, 792)]
public bPoseChannel ptr_bbone_next;
[DNAFieldAttribute(64, "void", "*temp", "void", 8, true, 800)]
public object ptr_temp;
[DNAFieldAttribute(65, "bPoseChannelDrawData", "*draw_data", "bPoseChannelDrawData", 8, true, 808)]
public bPoseChannelDrawData ptr_draw_data;
[DNAFieldAttribute(66, "bPoseChannel", "*orig_pchan", "bPoseChannel", 8, true, 816)]
public bPoseChannel ptr_orig_pchan;
[DNAFieldAttribute(67, "BoneColor", "color", "BoneColor", 24, false, 824)]
public BoneColor color;
[DNAFieldAttribute(68, "bPoseChannel_Runtime", "runtime", "bPoseChannel_Runtime", 168, false, 848)]
public bPoseChannel_Runtime runtime;
public bPoseChannel() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_prop = default;
this.constraints = default;
this.name = default;
this.flag = default;
this.ikflag = default;
this.protectflag = default;
this.agrp_index = default;
this.constflag = default;
this.selectflag = default;
this.drawflag = default;
this.bboneflag = default;
this._pad0 = default;
this.ptr_bone = default;
this.ptr_parent = default;
this.ptr_child = default;
this.iktree = default;
this.siktree = default;
this.ptr_mpath = default;
this.ptr_custom = default;
this.ptr_custom_tx = default;
this.custom_scale = default;
this.custom_scale_xyz = default;
this.custom_translation = default;
this.custom_rotation_euler = default;
this.custom_shape_wire_width = default;
this.loc = default;
this.size = default;
this.eul = default;
this.quat = default;
this.rotAxis = default;
this.rotAngle = default;
this.rotmode = default;
this._pad = default;
this.chan_mat = default;
this.pose_mat = default;
this.disp_mat = default;
this.disp_tail_mat = default;
this.constinv = default;
this.pose_head = default;
this.pose_tail = default;
this.limitmin = default;
this.limitmax = default;
this.stiffness = default;
this.ikstretch = default;
this.ikrotweight = default;
this.iklinweight = default;
this.roll1 = default;
this.roll2 = default;
this.curveInX = default;
this.curveInY = default;
this.curveOutX = default;
this.curveOutY = default;
this.ease1 = default;
this.ease2 = default;
this.scaleIn = default;
this.scale_in_y = default;
this.scaleOut = default;
this.scale_out_y = default;
this.scale_in = default;
this.scale_out = default;
this.ptr_bbone_prev = default;
this.ptr_bbone_next = default;
this.ptr_temp = default;
this.ptr_draw_data = default;
this.ptr_orig_pchan = default;
this.color = default;
this.runtime = default;
}
public bPoseChannel(
bPoseChannel ptr_next,
bPoseChannel ptr_prev,
IDProperty ptr_prop,
ListBase constraints,
char[] name,
short flag,
short ikflag,
short protectflag,
short agrp_index,
char constflag,
char selectflag,
char drawflag,
char bboneflag,
char[] _pad0,
Bone ptr_bone,
bPoseChannel ptr_parent,
bPoseChannel ptr_child,
ListBase iktree,
ListBase siktree,
bMotionPath ptr_mpath,
Object ptr_custom,
bPoseChannel ptr_custom_tx,
float custom_scale,
float[] custom_scale_xyz,
float[] custom_translation,
float[] custom_rotation_euler,
float custom_shape_wire_width,
float[] loc,
float[] size,
float[] eul,
float[] quat,
float[] rotAxis,
float rotAngle,
short rotmode,
char[] _pad,
float[,] chan_mat,
float[,] pose_mat,
float[,] disp_mat,
float[,] disp_tail_mat,
float[,] constinv,
float[] pose_head,
float[] pose_tail,
float[] limitmin,
float[] limitmax,
float[] stiffness,
float ikstretch,
float ikrotweight,
float iklinweight,
float roll1,
float roll2,
float curveInX,
float curveInY,
float curveOutX,
float curveOutY,
float ease1,
float ease2,
float scaleIn,
float scale_in_y,
float scaleOut,
float scale_out_y,
float[] scale_in,
float[] scale_out,
bPoseChannel ptr_bbone_prev,
bPoseChannel ptr_bbone_next,
object ptr_temp,
bPoseChannelDrawData ptr_draw_data,
bPoseChannel ptr_orig_pchan,
BoneColor color,
bPoseChannel_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_prop = ptr_prop;
this.constraints = constraints;
this.name = name;
this.flag = flag;
this.ikflag = ikflag;
this.protectflag = protectflag;
this.agrp_index = agrp_index;
this.constflag = constflag;
this.selectflag = selectflag;
this.drawflag = drawflag;
this.bboneflag = bboneflag;
this._pad0 = _pad0;
this.ptr_bone = ptr_bone;
this.ptr_parent = ptr_parent;
this.ptr_child = ptr_child;
this.iktree = iktree;
this.siktree = siktree;
this.ptr_mpath = ptr_mpath;
this.ptr_custom = ptr_custom;
this.ptr_custom_tx = ptr_custom_tx;
this.custom_scale = custom_scale;
this.custom_scale_xyz = custom_scale_xyz;
this.custom_translation = custom_translation;
this.custom_rotation_euler = custom_rotation_euler;
this.custom_shape_wire_width = custom_shape_wire_width;
this.loc = loc;
this.size = size;
this.eul = eul;
this.quat = quat;
this.rotAxis = rotAxis;
this.rotAngle = rotAngle;
this.rotmode = rotmode;
this._pad = _pad;
this.chan_mat = chan_mat;
this.pose_mat = pose_mat;
this.disp_mat = disp_mat;
this.disp_tail_mat = disp_tail_mat;
this.constinv = constinv;
this.pose_head = pose_head;
this.pose_tail = pose_tail;
this.limitmin = limitmin;
this.limitmax = limitmax;
this.stiffness = stiffness;
this.ikstretch = ikstretch;
this.ikrotweight = ikrotweight;
this.iklinweight = iklinweight;
this.roll1 = roll1;
this.roll2 = roll2;
this.curveInX = curveInX;
this.curveInY = curveInY;
this.curveOutX = curveOutX;
this.curveOutY = curveOutY;
this.ease1 = ease1;
this.ease2 = ease2;
this.scaleIn = scaleIn;
this.scale_in_y = scale_in_y;
this.scaleOut = scaleOut;
this.scale_out_y = scale_out_y;
this.scale_in = scale_in;
this.scale_out = scale_out;
this.ptr_bbone_prev = ptr_bbone_prev;
this.ptr_bbone_next = ptr_bbone_next;
this.ptr_temp = ptr_temp;
this.ptr_draw_data = ptr_draw_data;
this.ptr_orig_pchan = ptr_orig_pchan;
this.color = color;
this.runtime = runtime;
}
}
}