64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(190, "bStretchToConstraint", 104)]
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public class bStretchToConstraint {
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[DNAFieldAttribute(0, "Object", "*tar", "Object", 8, true, 0)]
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public Object ptr_tar;
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[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 8)]
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public int flag;
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[DNAFieldAttribute(2, "int", "volmode", "int", 4, false, 12)]
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public int volmode;
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[DNAFieldAttribute(3, "int", "plane", "int", 4, false, 16)]
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public int plane;
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[DNAFieldAttribute(4, "float", "orglength", "float", 4, false, 20)]
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public float orglength;
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[DNAFieldAttribute(5, "float", "bulge", "float", 4, false, 24)]
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public float bulge;
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[DNAFieldAttribute(6, "float", "bulge_min", "float", 4, false, 28)]
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public float bulge_min;
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[DNAFieldAttribute(7, "float", "bulge_max", "float", 4, false, 32)]
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public float bulge_max;
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[DNAFieldAttribute(8, "float", "bulge_smooth", "float", 4, false, 36)]
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public float bulge_smooth;
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[DNAFieldAttribute(9, "char", "subtarget[64]", "System.Char[]", 64, false, 40)]
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public char[] subtarget = new System.Char[64];
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public bStretchToConstraint() {
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this.ptr_tar = default;
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this.flag = default;
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this.volmode = default;
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this.plane = default;
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this.orglength = default;
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this.bulge = default;
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this.bulge_min = default;
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this.bulge_max = default;
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this.bulge_smooth = default;
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this.subtarget = default;
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}
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public bStretchToConstraint(Object ptr_tar, int flag, int volmode, int plane, float orglength, float bulge, float bulge_min, float bulge_max, float bulge_smooth, char[] subtarget) {
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this.ptr_tar = ptr_tar;
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this.flag = flag;
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this.volmode = volmode;
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this.plane = plane;
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this.orglength = orglength;
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this.bulge = bulge;
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this.bulge_min = bulge_min;
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this.bulge_max = bulge_max;
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this.bulge_smooth = bulge_smooth;
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this.subtarget = subtarget;
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}
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}
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}
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