Files
BlenderSharp/BlendFile/DNA/NodeColorBalance.cs

72 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(628, "NodeColorBalance", 96)]
public struct NodeColorBalance {
[DNAFieldAttribute(0, "float", "slope[3]", "System.Single[]", 12, false, 0)]
public float[] slope = new System.Single[3];
[DNAFieldAttribute(1, "float", "offset[3]", "System.Single[]", 12, false, 12)]
public float[] offset = new System.Single[3];
[DNAFieldAttribute(2, "float", "power[3]", "System.Single[]", 12, false, 24)]
public float[] power = new System.Single[3];
[DNAFieldAttribute(3, "float", "offset_basis", "float", 4, false, 36)]
public float offset_basis;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 40)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "float", "lift[3]", "System.Single[]", 12, false, 44)]
public float[] lift = new System.Single[3];
[DNAFieldAttribute(6, "float", "gamma[3]", "System.Single[]", 12, false, 56)]
public float[] gamma = new System.Single[3];
[DNAFieldAttribute(7, "float", "gain[3]", "System.Single[]", 12, false, 68)]
public float[] gain = new System.Single[3];
[DNAFieldAttribute(8, "float", "input_temperature", "float", 4, false, 80)]
public float input_temperature;
[DNAFieldAttribute(9, "float", "input_tint", "float", 4, false, 84)]
public float input_tint;
[DNAFieldAttribute(10, "float", "output_temperature", "float", 4, false, 88)]
public float output_temperature;
[DNAFieldAttribute(11, "float", "output_tint", "float", 4, false, 92)]
public float output_tint;
public NodeColorBalance() {
this.slope = default;
this.offset = default;
this.power = default;
this.offset_basis = default;
this._pad = default;
this.lift = default;
this.gamma = default;
this.gain = default;
this.input_temperature = default;
this.input_tint = default;
this.output_temperature = default;
this.output_tint = default;
}
public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) {
this.slope = slope;
this.offset = offset;
this.power = power;
this.offset_basis = offset_basis;
this._pad = _pad;
this.lift = lift;
this.gamma = gamma;
this.gain = gain;
this.input_temperature = input_temperature;
this.input_tint = input_tint;
this.output_temperature = output_temperature;
this.output_tint = output_tint;
}
}
}