Files
BlenderSharp/BlendFile/DNA/AssetShelf.cs
2025-03-04 18:48:04 +01:00

56 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(871, "AssetShelf", 216)]
public class AssetShelf {
[DNAFieldAttribute(8, "AssetShelf", 0, "*next", "AssetShelf", true, 0)]
public AssetShelf next;
[DNAFieldAttribute(8, "AssetShelf", 1, "*prev", "AssetShelf", true, 8)]
public AssetShelf prev;
[DNAFieldAttribute(64, "char", 2, "idname[64]", "System.Char[]", false, 16)]
public char[] idname = new System.Char[64];
[DNAFieldAttribute(8, "AssetShelfType", 3, "*type", "AssetShelfType", true, 80)]
public AssetShelfType type;
[DNAFieldAttribute(120, "AssetShelfSettings", 4, "settings", "AssetShelfSettings", false, 88)]
public AssetShelfSettings settings;
[DNAFieldAttribute(2, "short", 5, "preferred_row_count", "short", false, 208)]
public short preferred_row_count;
[DNAFieldAttribute(2, "short", 6, "instance_flag", "short", false, 210)]
public short instance_flag;
[DNAFieldAttribute(4, "char", 7, "_pad[4]", "System.Char[]", false, 212)]
public char[] _pad = new System.Char[4];
public AssetShelf() {
this.next = default;
this.prev = default;
this.idname = default;
this.type = default;
this.settings = default;
this.preferred_row_count = default;
this.instance_flag = default;
this._pad = default;
}
public AssetShelf(AssetShelf next, AssetShelf prev, char[] idname, AssetShelfType type, AssetShelfSettings settings, short preferred_row_count, short instance_flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.idname = idname;
this.type = type;
this.settings = settings;
this.preferred_row_count = preferred_row_count;
this.instance_flag = instance_flag;
this._pad = _pad;
}
}
}