Files
BlenderSharp/BlendFile/DNA/BuildModifierData.cs
2025-03-04 18:48:04 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(449, "BuildModifierData", 136)]
public class BuildModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(4, "float", 1, "start", "float", false, 120)]
public float start;
[DNAFieldAttribute(4, "float", 2, "length", "float", false, 124)]
public float length;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 128)]
public short flag;
[DNAFieldAttribute(2, "short", 4, "randomize", "short", false, 130)]
public short randomize;
[DNAFieldAttribute(4, "int", 5, "seed", "int", false, 132)]
public int seed;
public BuildModifierData() {
this.modifier = default;
this.start = default;
this.length = default;
this.flag = default;
this.randomize = default;
this.seed = default;
}
public BuildModifierData(ModifierData modifier, float start, float length, short flag, short randomize, int seed) {
this.modifier = modifier;
this.start = start;
this.length = length;
this.flag = flag;
this.randomize = randomize;
this.seed = seed;
}
}
}