48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(227, "DynamicPaintCanvasSettings", 96)]
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public class DynamicPaintCanvasSettings {
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[DNAFieldAttribute(8, "DynamicPaintModifierData", 0, "*pmd", "DynamicPaintModifierData", true, 0)]
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public DynamicPaintModifierData pmd;
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[DNAFieldAttribute(16, "ListBase", 1, "surfaces", "ListBase", false, 8)]
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public ListBase surfaces;
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[DNAFieldAttribute(2, "short", 2, "active_sur", "short", false, 24)]
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public short active_sur;
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[DNAFieldAttribute(2, "short", 3, "flags", "short", false, 26)]
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public short flags;
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 28)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(64, "char", 5, "error[64]", "System.Char[]", false, 32)]
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public char[] error = new System.Char[64];
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public DynamicPaintCanvasSettings() {
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this.pmd = default;
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this.surfaces = default;
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this.active_sur = default;
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this.flags = default;
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this._pad = default;
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this.error = default;
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}
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public DynamicPaintCanvasSettings(DynamicPaintModifierData pmd, ListBase surfaces, short active_sur, short flags, char[] _pad, char[] error) {
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this.pmd = pmd;
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this.surfaces = surfaces;
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this.active_sur = active_sur;
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this.flags = flags;
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this._pad = _pad;
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this.error = error;
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}
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}
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}
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