72 lines
3.2 KiB
C#
72 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(628, "NodeColorBalance", 96)]
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public class NodeColorBalance {
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[DNAFieldAttribute(12, "float", 0, "slope[3]", "System.Single[]", false, 0)]
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public float[] slope = new System.Single[3];
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[DNAFieldAttribute(12, "float", 1, "offset[3]", "System.Single[]", false, 12)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(12, "float", 2, "power[3]", "System.Single[]", false, 24)]
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public float[] power = new System.Single[3];
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[DNAFieldAttribute(4, "float", 3, "offset_basis", "float", false, 36)]
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public float offset_basis;
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 40)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(12, "float", 5, "lift[3]", "System.Single[]", false, 44)]
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public float[] lift = new System.Single[3];
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[DNAFieldAttribute(12, "float", 6, "gamma[3]", "System.Single[]", false, 56)]
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public float[] gamma = new System.Single[3];
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[DNAFieldAttribute(12, "float", 7, "gain[3]", "System.Single[]", false, 68)]
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public float[] gain = new System.Single[3];
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[DNAFieldAttribute(4, "float", 8, "input_temperature", "float", false, 80)]
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public float input_temperature;
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[DNAFieldAttribute(4, "float", 9, "input_tint", "float", false, 84)]
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public float input_tint;
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[DNAFieldAttribute(4, "float", 10, "output_temperature", "float", false, 88)]
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public float output_temperature;
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[DNAFieldAttribute(4, "float", 11, "output_tint", "float", false, 92)]
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public float output_tint;
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public NodeColorBalance() {
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this.slope = default;
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this.offset = default;
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this.power = default;
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this.offset_basis = default;
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this._pad = default;
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this.lift = default;
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this.gamma = default;
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this.gain = default;
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this.input_temperature = default;
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this.input_tint = default;
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this.output_temperature = default;
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this.output_tint = default;
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}
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public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) {
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this.slope = slope;
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this.offset = offset;
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this.power = power;
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this.offset_basis = offset_basis;
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this._pad = _pad;
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this.lift = lift;
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this.gamma = gamma;
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this.gain = gain;
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this.input_temperature = input_temperature;
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this.input_tint = input_tint;
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this.output_temperature = output_temperature;
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this.output_tint = output_tint;
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}
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}
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}
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