32 lines
1015 B
C#
32 lines
1015 B
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(663, "NodeShaderNormalMap", 68)]
|
|
public class NodeShaderNormalMap {
|
|
[DNAFieldAttribute(4, "int", 0, "space", "int", false, 0)]
|
|
public int space;
|
|
[DNAFieldAttribute(64, "char", 1, "uv_map[64]", "System.Char[]", false, 4)]
|
|
public char[] uv_map = new System.Char[64];
|
|
public NodeShaderNormalMap() {
|
|
this.space = default;
|
|
this.uv_map = default;
|
|
}
|
|
public NodeShaderNormalMap(int space, char[] uv_map) {
|
|
this.space = space;
|
|
this.uv_map = uv_map;
|
|
}
|
|
}
|
|
}
|