84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(811, "ParticleEditSettings", 176)]
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public class ParticleEditSettings {
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[DNAFieldAttribute(2, "short", 0, "flag", "short", false, 0)]
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public short flag;
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[DNAFieldAttribute(2, "short", 1, "totrekey", "short", false, 2)]
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public short totrekey;
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[DNAFieldAttribute(2, "short", 2, "totaddkey", "short", false, 4)]
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public short totaddkey;
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[DNAFieldAttribute(2, "short", 3, "brushtype", "short", false, 6)]
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public short brushtype;
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[DNAFieldAttribute(112, "ParticleBrushData", 4, "brush[7]", "ParticleBrushData[]", false, 8)]
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public ParticleBrushData[] brush = new ParticleBrushData[7];
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[DNAFieldAttribute(8, "void", 5, "*paintcursor", "void", true, 120)]
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public object paintcursor;
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[DNAFieldAttribute(4, "float", 6, "emitterdist", "float", false, 128)]
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public float emitterdist;
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[DNAFieldAttribute(4, "char", 7, "_pad0[4]", "System.Char[]", false, 132)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(4, "int", 8, "selectmode", "int", false, 136)]
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public int selectmode;
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[DNAFieldAttribute(4, "int", 9, "edittype", "int", false, 140)]
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public int edittype;
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[DNAFieldAttribute(4, "int", 10, "draw_step", "int", false, 144)]
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public int draw_step;
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[DNAFieldAttribute(4, "int", 11, "fade_frames", "int", false, 148)]
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public int fade_frames;
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[DNAFieldAttribute(8, "Scene", 12, "*scene", "Scene", true, 152)]
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public Scene scene;
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[DNAFieldAttribute(8, "Object", 13, "*object", "Object", true, 160)]
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public Object @object;
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[DNAFieldAttribute(8, "Object", 14, "*shape_object", "Object", true, 168)]
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public Object shape_object;
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public ParticleEditSettings() {
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this.flag = default;
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this.totrekey = default;
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this.totaddkey = default;
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this.brushtype = default;
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this.brush = default;
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this.paintcursor = default;
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this.emitterdist = default;
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this._pad0 = default;
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this.selectmode = default;
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this.edittype = default;
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this.draw_step = default;
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this.fade_frames = default;
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this.scene = default;
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this.@object = default;
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this.shape_object = default;
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}
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public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene scene, Object @object, Object shape_object) {
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this.flag = flag;
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this.totrekey = totrekey;
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this.totaddkey = totaddkey;
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this.brushtype = brushtype;
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this.brush = brush;
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this.paintcursor = paintcursor;
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this.emitterdist = emitterdist;
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this._pad0 = _pad0;
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this.selectmode = selectmode;
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this.edittype = edittype;
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this.draw_step = draw_step;
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this.fade_frames = fade_frames;
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this.scene = scene;
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this.@object = @object;
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this.shape_object = shape_object;
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}
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}
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}
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