164 lines
7.1 KiB
C#
164 lines
7.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(652, "PointDensity", 176)]
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public class PointDensity {
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[DNAFieldAttribute(2, "short", 0, "flag", "short", false, 0)]
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public short flag;
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[DNAFieldAttribute(2, "short", 1, "falloff_type", "short", false, 2)]
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public short falloff_type;
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[DNAFieldAttribute(4, "float", 2, "falloff_softness", "float", false, 4)]
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public float falloff_softness;
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[DNAFieldAttribute(4, "float", 3, "radius", "float", false, 8)]
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public float radius;
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[DNAFieldAttribute(2, "short", 4, "source", "short", false, 12)]
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public short source;
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[DNAFieldAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", false, 14)]
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public char[] _pad0 = new System.Char[2];
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[DNAFieldAttribute(2, "short", 6, "color_source", "short", false, 16)]
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public short color_source;
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[DNAFieldAttribute(2, "short", 7, "ob_color_source", "short", false, 18)]
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public short ob_color_source;
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[DNAFieldAttribute(4, "int", 8, "totpoints", "int", false, 20)]
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public int totpoints;
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[DNAFieldAttribute(8, "Object", 9, "*object", "Object", true, 24)]
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public Object @object;
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[DNAFieldAttribute(4, "int", 10, "psys", "int", false, 32)]
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public int psys;
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[DNAFieldAttribute(2, "short", 11, "psys_cache_space", "short", false, 36)]
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public short psys_cache_space;
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[DNAFieldAttribute(2, "short", 12, "ob_cache_space", "short", false, 38)]
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public short ob_cache_space;
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[DNAFieldAttribute(68, "char", 13, "vertex_attribute_name[68]", "System.Char[]", false, 40)]
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public char[] vertex_attribute_name = new System.Char[68];
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[DNAFieldAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", false, 108)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(8, "void", 15, "*point_tree", "void", true, 112)]
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public object point_tree;
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[DNAFieldAttribute(8, "float", 16, "*point_data", "float", true, 120)]
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public float point_data;
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[DNAFieldAttribute(4, "float", 17, "noise_size", "float", false, 128)]
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public float noise_size;
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[DNAFieldAttribute(2, "short", 18, "noise_depth", "short", false, 132)]
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public short noise_depth;
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[DNAFieldAttribute(2, "short", 19, "noise_influence", "short", false, 134)]
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public short noise_influence;
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[DNAFieldAttribute(2, "short", 20, "noise_basis", "short", false, 136)]
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public short noise_basis;
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[DNAFieldAttribute(6, "char", 21, "_pad2[6]", "System.Char[]", false, 138)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(4, "float", 22, "noise_fac", "float", false, 144)]
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public float noise_fac;
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[DNAFieldAttribute(4, "float", 23, "speed_scale", "float", false, 148)]
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public float speed_scale;
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[DNAFieldAttribute(4, "float", 24, "falloff_speed_scale", "float", false, 152)]
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public float falloff_speed_scale;
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[DNAFieldAttribute(4, "char", 25, "_pad3[4]", "System.Char[]", false, 156)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(8, "ColorBand", 26, "*coba", "ColorBand", true, 160)]
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public ColorBand coba;
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[DNAFieldAttribute(8, "CurveMapping", 27, "*falloff_curve", "CurveMapping", true, 168)]
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public CurveMapping falloff_curve;
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public PointDensity() {
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this.flag = default;
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this.falloff_type = default;
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this.falloff_softness = default;
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this.radius = default;
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this.source = default;
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this._pad0 = default;
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this.color_source = default;
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this.ob_color_source = default;
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this.totpoints = default;
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this.@object = default;
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this.psys = default;
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this.psys_cache_space = default;
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this.ob_cache_space = default;
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this.vertex_attribute_name = default;
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this._pad1 = default;
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this.point_tree = default;
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this.point_data = default;
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this.noise_size = default;
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this.noise_depth = default;
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this.noise_influence = default;
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this.noise_basis = default;
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this._pad2 = default;
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this.noise_fac = default;
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this.speed_scale = default;
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this.falloff_speed_scale = default;
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this._pad3 = default;
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this.coba = default;
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this.falloff_curve = default;
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}
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public PointDensity(
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short flag,
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short falloff_type,
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float falloff_softness,
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float radius,
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short source,
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char[] _pad0,
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short color_source,
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short ob_color_source,
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int totpoints,
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Object @object,
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int psys,
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short psys_cache_space,
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short ob_cache_space,
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char[] vertex_attribute_name,
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char[] _pad1,
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object point_tree,
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float point_data,
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float noise_size,
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short noise_depth,
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short noise_influence,
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short noise_basis,
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char[] _pad2,
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float noise_fac,
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float speed_scale,
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float falloff_speed_scale,
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char[] _pad3,
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ColorBand coba,
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CurveMapping falloff_curve) {
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this.flag = flag;
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this.falloff_type = falloff_type;
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this.falloff_softness = falloff_softness;
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this.radius = radius;
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this.source = source;
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this._pad0 = _pad0;
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this.color_source = color_source;
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this.ob_color_source = ob_color_source;
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this.totpoints = totpoints;
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this.@object = @object;
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this.psys = psys;
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this.psys_cache_space = psys_cache_space;
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this.ob_cache_space = ob_cache_space;
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this.vertex_attribute_name = vertex_attribute_name;
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this._pad1 = _pad1;
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this.point_tree = point_tree;
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this.point_data = point_data;
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this.noise_size = noise_size;
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this.noise_depth = noise_depth;
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this.noise_influence = noise_influence;
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this.noise_basis = noise_basis;
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this._pad2 = _pad2;
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this.noise_fac = noise_fac;
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this.speed_scale = speed_scale;
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this.falloff_speed_scale = falloff_speed_scale;
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this._pad3 = _pad3;
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this.coba = coba;
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this.falloff_curve = falloff_curve;
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}
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}
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}
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