Files
BlenderSharp/BlendFile/DNA/ImageTile.cs

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(329, "ImageTile", 136)]
public class ImageTile {
[DNAFieldAttribute(0, "ImageTile", "*next", "ImageTile", 8, true, 0)]
public ImageTile ptr_next;
[DNAFieldAttribute(1, "ImageTile", "*prev", "ImageTile", 8, true, 8)]
public ImageTile ptr_prev;
[DNAFieldAttribute(2, "ImageTile_Runtime", "runtime", "ImageTile_Runtime", 24, false, 16)]
public ImageTile_Runtime runtime;
[DNAFieldAttribute(3, "int", "tile_number", "int", 4, false, 40)]
public int tile_number;
[DNAFieldAttribute(4, "int", "gen_x", "int", 4, false, 44)]
public int gen_x;
[DNAFieldAttribute(5, "int", "gen_y", "int", 4, false, 48)]
public int gen_y;
[DNAFieldAttribute(6, "char", "gen_type", "char", 1, false, 52)]
public char gen_type;
[DNAFieldAttribute(7, "char", "gen_flag", "char", 1, false, 53)]
public char gen_flag;
[DNAFieldAttribute(8, "short", "gen_depth", "short", 2, false, 54)]
public short gen_depth;
[DNAFieldAttribute(9, "float", "gen_color[4]", "System.Single[]", 16, false, 56)]
public float[] gen_color = new System.Single[4];
[DNAFieldAttribute(10, "char", "label[64]", "System.Char[]", 64, false, 72)]
public char[] label = new System.Char[64];
public ImageTile() {
this.ptr_next = default;
this.ptr_prev = default;
this.runtime = default;
this.tile_number = default;
this.gen_x = default;
this.gen_y = default;
this.gen_type = default;
this.gen_flag = default;
this.gen_depth = default;
this.gen_color = default;
this.label = default;
}
public ImageTile(ImageTile ptr_next, ImageTile ptr_prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.runtime = runtime;
this.tile_number = tile_number;
this.gen_x = gen_x;
this.gen_y = gen_y;
this.gen_type = gen_type;
this.gen_flag = gen_flag;
this.gen_depth = gen_depth;
this.gen_color = gen_color;
this.label = label;
}
}
}