Files
BlenderSharp/BlendFile/DNA/MaskSplinePointUW.cs

36 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(408, "MaskSplinePointUW", 12)]
public struct MaskSplinePointUW {
[DNAFieldAttribute(0, "float", "u", "float", 4, false, 0)]
public float u;
[DNAFieldAttribute(1, "float", "w", "float", 4, false, 4)]
public float w;
[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 8)]
public int flag;
public MaskSplinePointUW() {
this.u = default;
this.w = default;
this.flag = default;
}
public MaskSplinePointUW(float u, float w, int flag) {
this.u = u;
this.w = w;
this.flag = flag;
}
}
}