Files
BlenderSharp/BlendFile/DNA/UserDef_FileSpaceData.cs

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1011, "UserDef_FileSpaceData", 40)]
public struct UserDef_FileSpaceData {
[DNAFieldAttribute(0, "int", "display_type", "int", 4, false, 0)]
public int display_type;
[DNAFieldAttribute(1, "int", "thumbnail_size", "int", 4, false, 4)]
public int thumbnail_size;
[DNAFieldAttribute(2, "int", "sort_type", "int", 4, false, 8)]
public int sort_type;
[DNAFieldAttribute(3, "int", "details_flags", "int", 4, false, 12)]
public int details_flags;
[DNAFieldAttribute(4, "int", "flag", "int", 4, false, 16)]
public int flag;
[DNAFieldAttribute(5, "int", "_pad0", "int", 4, false, 20)]
public int _pad0;
[DNAFieldAttribute(6, "uint64_t", "filter_id", "uint64_t", 8, false, 24)]
public ulong filter_id;
[DNAFieldAttribute(7, "int", "temp_win_sizex", "int", 4, false, 32)]
public int temp_win_sizex;
[DNAFieldAttribute(8, "int", "temp_win_sizey", "int", 4, false, 36)]
public int temp_win_sizey;
public UserDef_FileSpaceData() {
this.display_type = default;
this.thumbnail_size = default;
this.sort_type = default;
this.details_flags = default;
this.flag = default;
this._pad0 = default;
this.filter_id = default;
this.temp_win_sizex = default;
this.temp_win_sizey = default;
}
public UserDef_FileSpaceData(int display_type, int thumbnail_size, int sort_type, int details_flags, int flag, int _pad0, ulong filter_id, int temp_win_sizex, int temp_win_sizey) {
this.display_type = display_type;
this.thumbnail_size = thumbnail_size;
this.sort_type = sort_type;
this.details_flags = details_flags;
this.flag = flag;
this._pad0 = _pad0;
this.filter_id = filter_id;
this.temp_win_sizex = temp_win_sizex;
this.temp_win_sizey = temp_win_sizey;
}
}
}