Files
BlenderSharp/BlendFile/DNA/bDistLimitConstraint.cs

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(199, "bDistLimitConstraint", 88)]
public class bDistLimitConstraint {
[DNAFieldAttribute(0, "Object", "*tar", "Object", 8, true, 0)]
public Object ptr_tar;
[DNAFieldAttribute(1, "char", "subtarget[64]", "System.Char[]", 64, false, 8)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(2, "float", "dist", "float", 4, false, 72)]
public float dist;
[DNAFieldAttribute(3, "float", "soft", "float", 4, false, 76)]
public float soft;
[DNAFieldAttribute(4, "short", "flag", "short", 2, false, 80)]
public short flag;
[DNAFieldAttribute(5, "short", "mode", "short", 2, false, 82)]
public short mode;
[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false, 84)]
public char[] _pad = new System.Char[4];
public bDistLimitConstraint() {
this.ptr_tar = default;
this.subtarget = default;
this.dist = default;
this.soft = default;
this.flag = default;
this.mode = default;
this._pad = default;
}
public bDistLimitConstraint(Object ptr_tar, char[] subtarget, float dist, float soft, short flag, short mode, char[] _pad) {
this.ptr_tar = ptr_tar;
this.subtarget = subtarget;
this.dist = dist;
this.soft = soft;
this.flag = flag;
this.mode = mode;
this._pad = _pad;
}
}
}