119 lines
5.1 KiB
C#
119 lines
5.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(294, "OffsetGpencilModifierData", 408)]
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public class OffsetGpencilModifierData {
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(1, "Material", "*material", "Material", 8, true, 104)]
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public Material ptr_material;
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[DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false, 112)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 64, false, 176)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "char", "vgname[64]", "System.Char[]", 64, false, 240)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(5, "int", "pass_index", "int", 4, false, 304)]
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public int pass_index;
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[DNAFieldAttribute(6, "int", "flag", "int", 4, false, 308)]
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public int flag;
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[DNAFieldAttribute(7, "float", "loc[3]", "System.Single[]", 12, false, 312)]
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public float[] loc = new System.Single[3];
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[DNAFieldAttribute(8, "float", "rot[3]", "System.Single[]", 12, false, 324)]
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public float[] rot = new System.Single[3];
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[DNAFieldAttribute(9, "float", "scale[3]", "System.Single[]", 12, false, 336)]
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public float[] scale = new System.Single[3];
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[DNAFieldAttribute(10, "float", "rnd_offset[3]", "System.Single[]", 12, false, 348)]
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public float[] rnd_offset = new System.Single[3];
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[DNAFieldAttribute(11, "float", "rnd_rot[3]", "System.Single[]", 12, false, 360)]
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public float[] rnd_rot = new System.Single[3];
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[DNAFieldAttribute(12, "float", "rnd_scale[3]", "System.Single[]", 12, false, 372)]
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public float[] rnd_scale = new System.Single[3];
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[DNAFieldAttribute(13, "int", "seed", "int", 4, false, 384)]
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public int seed;
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[DNAFieldAttribute(14, "int", "mode", "int", 4, false, 388)]
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public int mode;
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[DNAFieldAttribute(15, "int", "stroke_step", "int", 4, false, 392)]
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public int stroke_step;
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[DNAFieldAttribute(16, "int", "stroke_start_offset", "int", 4, false, 396)]
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public int stroke_start_offset;
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[DNAFieldAttribute(17, "int", "layer_pass", "int", 4, false, 400)]
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public int layer_pass;
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[DNAFieldAttribute(18, "char", "_pad[4]", "System.Char[]", 4, false, 404)]
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public char[] _pad = new System.Char[4];
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public OffsetGpencilModifierData() {
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this.modifier = default;
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this.ptr_material = default;
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this.layername = default;
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this.materialname = default;
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this.vgname = default;
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this.pass_index = default;
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this.flag = default;
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this.loc = default;
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this.rot = default;
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this.scale = default;
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this.rnd_offset = default;
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this.rnd_rot = default;
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this.rnd_scale = default;
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this.seed = default;
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this.mode = default;
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this.stroke_step = default;
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this.stroke_start_offset = default;
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this.layer_pass = default;
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this._pad = default;
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}
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public OffsetGpencilModifierData(
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GpencilModifierData modifier,
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Material ptr_material,
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char[] layername,
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char[] materialname,
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char[] vgname,
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int pass_index,
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int flag,
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float[] loc,
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float[] rot,
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float[] scale,
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float[] rnd_offset,
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float[] rnd_rot,
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float[] rnd_scale,
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int seed,
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int mode,
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int stroke_step,
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int stroke_start_offset,
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int layer_pass,
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char[] _pad) {
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this.modifier = modifier;
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this.ptr_material = ptr_material;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.loc = loc;
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this.rot = rot;
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this.scale = scale;
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this.rnd_offset = rnd_offset;
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this.rnd_rot = rnd_rot;
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this.rnd_scale = rnd_scale;
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this.seed = seed;
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this.mode = mode;
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this.stroke_step = stroke_step;
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this.stroke_start_offset = stroke_start_offset;
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this.layer_pass = layer_pass;
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this._pad = _pad;
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}
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}
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}
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