169 lines
7.5 KiB
C#
169 lines
7.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(262, "bGPDstroke", 472)]
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public class bGPDstroke {
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[DNAFieldAttribute(0, "bGPDstroke", "*next", "bGPDstroke", 8, true, 0)]
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public bGPDstroke ptr_next;
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[DNAFieldAttribute(1, "bGPDstroke", "*prev", "bGPDstroke", 8, true, 8)]
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public bGPDstroke ptr_prev;
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[DNAFieldAttribute(2, "bGPDspoint", "*points", "bGPDspoint", 8, true, 16)]
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public bGPDspoint ptr_points;
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[DNAFieldAttribute(3, "bGPDtriangle", "*triangles", "bGPDtriangle", 8, true, 24)]
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public bGPDtriangle ptr_triangles;
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[DNAFieldAttribute(4, "int", "totpoints", "int", 4, false, 32)]
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public int totpoints;
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[DNAFieldAttribute(5, "int", "tot_triangles", "int", 4, false, 36)]
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public int tot_triangles;
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[DNAFieldAttribute(6, "short", "thickness", "short", 2, false, 40)]
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public short thickness;
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[DNAFieldAttribute(7, "short", "flag", "short", 2, false, 42)]
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public short flag;
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[DNAFieldAttribute(8, "short", "_pad[2]", "System.Int16[]", 4, false, 44)]
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public short[] _pad = new System.Int16[2];
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[DNAFieldAttribute(9, "double", "inittime", "double", 8, false, 48)]
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public double inittime;
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[DNAFieldAttribute(10, "char", "colorname[128]", "System.Char[]", 128, false, 56)]
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public char[] colorname = new System.Char[128];
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[DNAFieldAttribute(11, "int", "mat_nr", "int", 4, false, 184)]
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public int mat_nr;
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[DNAFieldAttribute(12, "short", "caps[2]", "System.Int16[]", 4, false, 188)]
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public short[] caps = new System.Int16[2];
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[DNAFieldAttribute(13, "float", "gradient_f", "float", 4, false, 192)]
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public float gradient_f;
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[DNAFieldAttribute(14, "float", "gradient_s[2]", "System.Single[]", 8, false, 196)]
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public float[] gradient_s = new System.Single[2];
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[DNAFieldAttribute(15, "float", "fill_opacity_fac", "float", 4, false, 204)]
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public float fill_opacity_fac;
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[DNAFieldAttribute(16, "float", "boundbox_min[3]", "System.Single[]", 12, false, 208)]
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public float[] boundbox_min = new System.Single[3];
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[DNAFieldAttribute(17, "float", "boundbox_max[3]", "System.Single[]", 12, false, 220)]
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public float[] boundbox_max = new System.Single[3];
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[DNAFieldAttribute(18, "float", "uv_rotation", "float", 4, false, 232)]
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public float uv_rotation;
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[DNAFieldAttribute(19, "float", "uv_translation[2]", "System.Single[]", 8, false, 236)]
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public float[] uv_translation = new System.Single[2];
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[DNAFieldAttribute(20, "float", "uv_scale", "float", 4, false, 244)]
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public float uv_scale;
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[DNAFieldAttribute(21, "int", "select_index", "int", 4, false, 248)]
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public int select_index;
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[DNAFieldAttribute(22, "char", "_pad4[4]", "System.Char[]", 4, false, 252)]
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public char[] _pad4 = new System.Char[4];
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[DNAFieldAttribute(23, "MDeformVert", "*dvert", "MDeformVert", 8, true, 256)]
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public MDeformVert ptr_dvert;
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[DNAFieldAttribute(24, "void", "*_pad3", "void", 8, true, 264)]
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public object ptr__pad3;
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[DNAFieldAttribute(25, "float", "vert_color_fill[4]", "System.Single[]", 16, false, 272)]
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public float[] vert_color_fill = new System.Single[4];
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[DNAFieldAttribute(26, "bGPDcurve", "*editcurve", "bGPDcurve", 8, true, 288)]
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public bGPDcurve ptr_editcurve;
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[DNAFieldAttribute(27, "bGPDstroke_Runtime", "runtime", "bGPDstroke_Runtime", 168, false, 296)]
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public bGPDstroke_Runtime runtime;
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[DNAFieldAttribute(28, "void", "*_pad5", "void", 8, true, 464)]
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public object ptr__pad5;
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public bGPDstroke() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_points = default;
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this.ptr_triangles = default;
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this.totpoints = default;
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this.tot_triangles = default;
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this.thickness = default;
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this.flag = default;
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this._pad = default;
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this.inittime = default;
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this.colorname = default;
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this.mat_nr = default;
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this.caps = default;
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this.gradient_f = default;
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this.gradient_s = default;
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this.fill_opacity_fac = default;
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this.boundbox_min = default;
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this.boundbox_max = default;
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this.uv_rotation = default;
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this.uv_translation = default;
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this.uv_scale = default;
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this.select_index = default;
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this._pad4 = default;
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this.ptr_dvert = default;
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this.ptr__pad3 = default;
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this.vert_color_fill = default;
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this.ptr_editcurve = default;
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this.runtime = default;
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this.ptr__pad5 = default;
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}
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public bGPDstroke(
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bGPDstroke ptr_next,
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bGPDstroke ptr_prev,
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bGPDspoint ptr_points,
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bGPDtriangle ptr_triangles,
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int totpoints,
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int tot_triangles,
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short thickness,
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short flag,
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short[] _pad,
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double inittime,
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char[] colorname,
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int mat_nr,
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short[] caps,
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float gradient_f,
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float[] gradient_s,
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float fill_opacity_fac,
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float[] boundbox_min,
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float[] boundbox_max,
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float uv_rotation,
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float[] uv_translation,
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float uv_scale,
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int select_index,
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char[] _pad4,
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MDeformVert ptr_dvert,
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object ptr__pad3,
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float[] vert_color_fill,
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bGPDcurve ptr_editcurve,
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bGPDstroke_Runtime runtime,
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object ptr__pad5) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_points = ptr_points;
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this.ptr_triangles = ptr_triangles;
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this.totpoints = totpoints;
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this.tot_triangles = tot_triangles;
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this.thickness = thickness;
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this.flag = flag;
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this._pad = _pad;
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this.inittime = inittime;
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this.colorname = colorname;
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this.mat_nr = mat_nr;
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this.caps = caps;
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this.gradient_f = gradient_f;
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this.gradient_s = gradient_s;
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this.fill_opacity_fac = fill_opacity_fac;
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this.boundbox_min = boundbox_min;
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this.boundbox_max = boundbox_max;
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this.uv_rotation = uv_rotation;
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this.uv_translation = uv_translation;
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this.uv_scale = uv_scale;
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this.select_index = select_index;
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this._pad4 = _pad4;
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this.ptr_dvert = ptr_dvert;
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this.ptr__pad3 = ptr__pad3;
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this.vert_color_fill = vert_color_fill;
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this.ptr_editcurve = ptr_editcurve;
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this.runtime = runtime;
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this.ptr__pad5 = ptr__pad5;
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}
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}
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}
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