Files
BlenderSharp/BlendFile/DNA/AssetShelfSettings.cs
2025-03-11 19:12:04 +01:00

60 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(870, "AssetShelfSettings", 120)]
public class AssetShelfSettings {
[DNAFieldAttribute(8, "AssetShelfSettings", 0, "*next", "AssetShelfSettings", true, 0)]
public AssetShelfSettings next;
[DNAFieldAttribute(8, "AssetShelfSettings", 1, "*prev", "AssetShelfSettings", true, 8)]
public AssetShelfSettings prev;
[DNAFieldAttribute(8, "AssetLibraryReference", 2, "asset_library_reference", "AssetLibraryReference", false, 16)]
public AssetLibraryReference asset_library_reference;
[DNAFieldAttribute(16, "ListBase", 3, "enabled_catalog_paths", "ListBase", false, 24)]
public ListBase enabled_catalog_paths;
[DNAFieldAttribute(8, "char", 4, "*active_catalog_path", "char", true, 40)]
public char active_catalog_path;
[DNAArrayAttribute(64, "char", 5, "search_string[64]", "System.Char[]", 64, 48)]
public char[] search_string = new System.Char[64];
[DNAFieldAttribute(2, "short", 6, "preview_size", "short", false, 112)]
public short preview_size;
[DNAFieldAttribute(2, "short", 7, "display_flag", "short", false, 114)]
public short display_flag;
[DNAArrayAttribute(4, "char", 8, "_pad1[4]", "System.Char[]", 4, 116)]
public char[] _pad1 = new System.Char[4];
public AssetShelfSettings() {
this.next = default;
this.prev = default;
this.asset_library_reference = default;
this.enabled_catalog_paths = default;
this.active_catalog_path = default;
this.search_string = default;
this.preview_size = default;
this.display_flag = default;
this._pad1 = default;
}
public AssetShelfSettings(AssetShelfSettings next, AssetShelfSettings prev, AssetLibraryReference asset_library_reference, ListBase enabled_catalog_paths, char active_catalog_path, char[] search_string, short preview_size, short display_flag, char[] _pad1) {
this.next = next;
this.prev = prev;
this.asset_library_reference = asset_library_reference;
this.enabled_catalog_paths = enabled_catalog_paths;
this.active_catalog_path = active_catalog_path;
this.search_string = search_string;
this.preview_size = preview_size;
this.display_flag = display_flag;
this._pad1 = _pad1;
}
}
}