374 lines
17 KiB
C#
374 lines
17 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(154, "ClothSimSettings", 272)]
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public class ClothSimSettings {
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[DNAFieldAttribute(8, "LinkNode", 0, "*cache", "LinkNode", true, 0)]
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public LinkNode cache;
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[DNAFieldAttribute(4, "float", 1, "mingoal", "float", false, 8)]
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public float mingoal;
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[DNAFieldAttribute(4, "float", 2, "Cdis", "float", false, 12)]
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public float Cdis;
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[DNAFieldAttribute(4, "float", 3, "Cvi", "float", false, 16)]
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public float Cvi;
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[DNAArrayAttribute(12, "float", 4, "gravity[3]", "System.Single[]", 3, 20)]
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public float[] gravity = new System.Single[3];
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[DNAFieldAttribute(4, "float", 5, "dt", "float", false, 32)]
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public float dt;
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[DNAFieldAttribute(4, "float", 6, "mass", "float", false, 36)]
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public float mass;
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[DNAFieldAttribute(4, "float", 7, "structural", "float", false, 40)]
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public float structural;
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[DNAFieldAttribute(4, "float", 8, "shear", "float", false, 44)]
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public float shear;
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[DNAFieldAttribute(4, "float", 9, "bending", "float", false, 48)]
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public float bending;
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[DNAFieldAttribute(4, "float", 10, "max_bend", "float", false, 52)]
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public float max_bend;
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[DNAFieldAttribute(4, "float", 11, "max_struct", "float", false, 56)]
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public float max_struct;
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[DNAFieldAttribute(4, "float", 12, "max_shear", "float", false, 60)]
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public float max_shear;
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[DNAFieldAttribute(4, "float", 13, "max_sewing", "float", false, 64)]
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public float max_sewing;
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[DNAFieldAttribute(4, "float", 14, "avg_spring_len", "float", false, 68)]
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public float avg_spring_len;
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[DNAFieldAttribute(4, "float", 15, "timescale", "float", false, 72)]
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public float timescale;
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[DNAFieldAttribute(4, "float", 16, "time_scale", "float", false, 76)]
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public float time_scale;
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[DNAFieldAttribute(4, "float", 17, "maxgoal", "float", false, 80)]
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public float maxgoal;
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[DNAFieldAttribute(4, "float", 18, "eff_force_scale", "float", false, 84)]
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public float eff_force_scale;
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[DNAFieldAttribute(4, "float", 19, "eff_wind_scale", "float", false, 88)]
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public float eff_wind_scale;
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[DNAFieldAttribute(4, "float", 20, "sim_time_old", "float", false, 92)]
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public float sim_time_old;
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[DNAFieldAttribute(4, "float", 21, "defgoal", "float", false, 96)]
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public float defgoal;
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[DNAFieldAttribute(4, "float", 22, "goalspring", "float", false, 100)]
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public float goalspring;
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[DNAFieldAttribute(4, "float", 23, "goalfrict", "float", false, 104)]
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public float goalfrict;
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[DNAFieldAttribute(4, "float", 24, "velocity_smooth", "float", false, 108)]
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public float velocity_smooth;
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[DNAFieldAttribute(4, "float", 25, "density_target", "float", false, 112)]
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public float density_target;
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[DNAFieldAttribute(4, "float", 26, "density_strength", "float", false, 116)]
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public float density_strength;
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[DNAFieldAttribute(4, "float", 27, "collider_friction", "float", false, 120)]
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public float collider_friction;
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[DNAFieldAttribute(4, "float", 28, "vel_damping", "float", false, 124)]
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public float vel_damping;
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[DNAFieldAttribute(4, "float", 29, "shrink_min", "float", false, 128)]
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public float shrink_min;
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[DNAFieldAttribute(4, "float", 30, "shrink_max", "float", false, 132)]
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public float shrink_max;
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[DNAFieldAttribute(4, "float", 31, "uniform_pressure_force", "float", false, 136)]
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public float uniform_pressure_force;
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[DNAFieldAttribute(4, "float", 32, "target_volume", "float", false, 140)]
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public float target_volume;
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[DNAFieldAttribute(4, "float", 33, "pressure_factor", "float", false, 144)]
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public float pressure_factor;
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[DNAFieldAttribute(4, "float", 34, "fluid_density", "float", false, 148)]
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public float fluid_density;
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[DNAFieldAttribute(2, "short", 35, "vgroup_pressure", "short", false, 152)]
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public short vgroup_pressure;
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[DNAArrayAttribute(6, "char", 36, "_pad7[6]", "System.Char[]", 6, 154)]
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public char[] _pad7 = new System.Char[6];
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[DNAFieldAttribute(4, "float", 37, "bending_damping", "float", false, 160)]
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public float bending_damping;
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[DNAFieldAttribute(4, "float", 38, "voxel_cell_size", "float", false, 164)]
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public float voxel_cell_size;
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[DNAFieldAttribute(4, "int", 39, "stepsPerFrame", "int", false, 168)]
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public int stepsPerFrame;
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[DNAFieldAttribute(4, "int", 40, "flags", "int", false, 172)]
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public int flags;
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[DNAFieldAttribute(4, "int", 41, "preroll", "int", false, 176)]
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public int preroll;
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[DNAFieldAttribute(4, "int", 42, "maxspringlen", "int", false, 180)]
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public int maxspringlen;
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[DNAFieldAttribute(2, "short", 43, "solver_type", "short", false, 184)]
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public short solver_type;
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[DNAFieldAttribute(2, "short", 44, "vgroup_bend", "short", false, 186)]
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public short vgroup_bend;
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[DNAFieldAttribute(2, "short", 45, "vgroup_mass", "short", false, 188)]
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public short vgroup_mass;
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[DNAFieldAttribute(2, "short", 46, "vgroup_struct", "short", false, 190)]
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public short vgroup_struct;
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[DNAFieldAttribute(2, "short", 47, "vgroup_shrink", "short", false, 192)]
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public short vgroup_shrink;
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[DNAFieldAttribute(2, "short", 48, "shapekey_rest", "short", false, 194)]
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public short shapekey_rest;
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[DNAFieldAttribute(2, "short", 49, "presets", "short", false, 196)]
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public short presets;
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[DNAFieldAttribute(2, "short", 50, "reset", "short", false, 198)]
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public short reset;
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[DNAFieldAttribute(8, "EffectorWeights", 51, "*effector_weights", "EffectorWeights", true, 200)]
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public EffectorWeights effector_weights;
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[DNAFieldAttribute(2, "short", 52, "bending_model", "short", false, 208)]
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public short bending_model;
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[DNAFieldAttribute(2, "short", 53, "vgroup_shear", "short", false, 210)]
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public short vgroup_shear;
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[DNAFieldAttribute(4, "float", 54, "tension", "float", false, 212)]
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public float tension;
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[DNAFieldAttribute(4, "float", 55, "compression", "float", false, 216)]
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public float compression;
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[DNAFieldAttribute(4, "float", 56, "max_tension", "float", false, 220)]
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public float max_tension;
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[DNAFieldAttribute(4, "float", 57, "max_compression", "float", false, 224)]
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public float max_compression;
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[DNAFieldAttribute(4, "float", 58, "tension_damp", "float", false, 228)]
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public float tension_damp;
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[DNAFieldAttribute(4, "float", 59, "compression_damp", "float", false, 232)]
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public float compression_damp;
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[DNAFieldAttribute(4, "float", 60, "shear_damp", "float", false, 236)]
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public float shear_damp;
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[DNAFieldAttribute(4, "float", 61, "internal_spring_max_length", "float", false, 240)]
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public float internal_spring_max_length;
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[DNAFieldAttribute(4, "float", 62, "internal_spring_max_diversion", "float", false, 244)]
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public float internal_spring_max_diversion;
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[DNAFieldAttribute(2, "short", 63, "vgroup_intern", "short", false, 248)]
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public short vgroup_intern;
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[DNAArrayAttribute(2, "char", 64, "_pad1[2]", "System.Char[]", 2, 250)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(4, "float", 65, "internal_tension", "float", false, 252)]
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public float internal_tension;
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[DNAFieldAttribute(4, "float", 66, "internal_compression", "float", false, 256)]
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public float internal_compression;
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[DNAFieldAttribute(4, "float", 67, "max_internal_tension", "float", false, 260)]
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public float max_internal_tension;
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[DNAFieldAttribute(4, "float", 68, "max_internal_compression", "float", false, 264)]
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public float max_internal_compression;
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[DNAArrayAttribute(4, "char", 69, "_pad0[4]", "System.Char[]", 4, 268)]
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public char[] _pad0 = new System.Char[4];
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public ClothSimSettings() {
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this.cache = default;
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this.mingoal = default;
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this.Cdis = default;
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this.Cvi = default;
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this.gravity = default;
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this.dt = default;
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this.mass = default;
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this.structural = default;
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this.shear = default;
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this.bending = default;
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this.max_bend = default;
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this.max_struct = default;
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this.max_shear = default;
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this.max_sewing = default;
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this.avg_spring_len = default;
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this.timescale = default;
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this.time_scale = default;
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this.maxgoal = default;
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this.eff_force_scale = default;
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this.eff_wind_scale = default;
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this.sim_time_old = default;
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this.defgoal = default;
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this.goalspring = default;
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this.goalfrict = default;
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this.velocity_smooth = default;
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this.density_target = default;
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this.density_strength = default;
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this.collider_friction = default;
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this.vel_damping = default;
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this.shrink_min = default;
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this.shrink_max = default;
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this.uniform_pressure_force = default;
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this.target_volume = default;
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this.pressure_factor = default;
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this.fluid_density = default;
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this.vgroup_pressure = default;
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this._pad7 = default;
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this.bending_damping = default;
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this.voxel_cell_size = default;
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this.stepsPerFrame = default;
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this.flags = default;
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this.preroll = default;
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this.maxspringlen = default;
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this.solver_type = default;
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this.vgroup_bend = default;
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this.vgroup_mass = default;
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this.vgroup_struct = default;
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this.vgroup_shrink = default;
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this.shapekey_rest = default;
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this.presets = default;
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this.reset = default;
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this.effector_weights = default;
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this.bending_model = default;
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this.vgroup_shear = default;
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this.tension = default;
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this.compression = default;
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this.max_tension = default;
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this.max_compression = default;
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this.tension_damp = default;
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this.compression_damp = default;
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this.shear_damp = default;
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this.internal_spring_max_length = default;
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this.internal_spring_max_diversion = default;
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this.vgroup_intern = default;
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this._pad1 = default;
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this.internal_tension = default;
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this.internal_compression = default;
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this.max_internal_tension = default;
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this.max_internal_compression = default;
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this._pad0 = default;
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}
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public ClothSimSettings(
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LinkNode cache,
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float mingoal,
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float Cdis,
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float Cvi,
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float[] gravity,
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float dt,
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float mass,
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float structural,
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float shear,
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float bending,
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float max_bend,
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float max_struct,
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float max_shear,
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float max_sewing,
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float avg_spring_len,
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float timescale,
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float time_scale,
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float maxgoal,
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float eff_force_scale,
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float eff_wind_scale,
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float sim_time_old,
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float defgoal,
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float goalspring,
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float goalfrict,
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float velocity_smooth,
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float density_target,
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float density_strength,
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float collider_friction,
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float vel_damping,
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float shrink_min,
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float shrink_max,
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float uniform_pressure_force,
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float target_volume,
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float pressure_factor,
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float fluid_density,
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short vgroup_pressure,
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char[] _pad7,
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float bending_damping,
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float voxel_cell_size,
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int stepsPerFrame,
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int flags,
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int preroll,
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int maxspringlen,
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short solver_type,
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short vgroup_bend,
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short vgroup_mass,
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short vgroup_struct,
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short vgroup_shrink,
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short shapekey_rest,
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short presets,
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short reset,
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EffectorWeights effector_weights,
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short bending_model,
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short vgroup_shear,
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float tension,
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float compression,
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float max_tension,
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float max_compression,
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float tension_damp,
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float compression_damp,
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float shear_damp,
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float internal_spring_max_length,
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float internal_spring_max_diversion,
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short vgroup_intern,
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char[] _pad1,
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float internal_tension,
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float internal_compression,
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float max_internal_tension,
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float max_internal_compression,
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char[] _pad0) {
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this.cache = cache;
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this.mingoal = mingoal;
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this.Cdis = Cdis;
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this.Cvi = Cvi;
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this.gravity = gravity;
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this.dt = dt;
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this.mass = mass;
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this.structural = structural;
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this.shear = shear;
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this.bending = bending;
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this.max_bend = max_bend;
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this.max_struct = max_struct;
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this.max_shear = max_shear;
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this.max_sewing = max_sewing;
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this.avg_spring_len = avg_spring_len;
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this.timescale = timescale;
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this.time_scale = time_scale;
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this.maxgoal = maxgoal;
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this.eff_force_scale = eff_force_scale;
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this.eff_wind_scale = eff_wind_scale;
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this.sim_time_old = sim_time_old;
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this.defgoal = defgoal;
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this.goalspring = goalspring;
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this.goalfrict = goalfrict;
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this.velocity_smooth = velocity_smooth;
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this.density_target = density_target;
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this.density_strength = density_strength;
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this.collider_friction = collider_friction;
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this.vel_damping = vel_damping;
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this.shrink_min = shrink_min;
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this.shrink_max = shrink_max;
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this.uniform_pressure_force = uniform_pressure_force;
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this.target_volume = target_volume;
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this.pressure_factor = pressure_factor;
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this.fluid_density = fluid_density;
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this.vgroup_pressure = vgroup_pressure;
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this._pad7 = _pad7;
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this.bending_damping = bending_damping;
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this.voxel_cell_size = voxel_cell_size;
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this.stepsPerFrame = stepsPerFrame;
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this.flags = flags;
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this.preroll = preroll;
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this.maxspringlen = maxspringlen;
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this.solver_type = solver_type;
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this.vgroup_bend = vgroup_bend;
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this.vgroup_mass = vgroup_mass;
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this.vgroup_struct = vgroup_struct;
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this.vgroup_shrink = vgroup_shrink;
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this.shapekey_rest = shapekey_rest;
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this.presets = presets;
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this.reset = reset;
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this.effector_weights = effector_weights;
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this.bending_model = bending_model;
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this.vgroup_shear = vgroup_shear;
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this.tension = tension;
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this.compression = compression;
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this.max_tension = max_tension;
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this.max_compression = max_compression;
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this.tension_damp = tension_damp;
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this.compression_damp = compression_damp;
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this.shear_damp = shear_damp;
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this.internal_spring_max_length = internal_spring_max_length;
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this.internal_spring_max_diversion = internal_spring_max_diversion;
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this.vgroup_intern = vgroup_intern;
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this._pad1 = _pad1;
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this.internal_tension = internal_tension;
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this.internal_compression = internal_compression;
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this.max_internal_tension = max_internal_tension;
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this.max_internal_compression = max_internal_compression;
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this._pad0 = _pad0;
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}
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}
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}
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