Files
BlenderSharp/BlendFile/DNA/GreasePencilLayerTreeNode.cs
2025-03-11 19:12:04 +01:00

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(315, "GreasePencilLayerTreeNode", 40)]
public class GreasePencilLayerTreeNode {
[DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 0, "*next", "GreasePencilLayerTreeNode", true, 0)]
public GreasePencilLayerTreeNode next;
[DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 1, "*prev", "GreasePencilLayerTreeNode", true, 8)]
public GreasePencilLayerTreeNode prev;
[DNAFieldAttribute(8, "GreasePencilLayerTreeGroup", 2, "*parent", "GreasePencilLayerTreeGroup", true, 16)]
public GreasePencilLayerTreeGroup parent;
[DNAFieldAttribute(8, "char", 3, "*name", "char", true, 24)]
public char name;
[DNAFieldAttribute(1, "int8_t", 4, "type", "int8_t", false, 32)]
public sbyte type;
[DNAArrayAttribute(3, "uchar", 5, "color[3]", "System.Byte[]", 3, 33)]
public byte[] color = new System.Byte[3];
[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 36)]
public int flag;
public GreasePencilLayerTreeNode() {
this.next = default;
this.prev = default;
this.parent = default;
this.name = default;
this.type = default;
this.color = default;
this.flag = default;
}
public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode next, GreasePencilLayerTreeNode prev, GreasePencilLayerTreeGroup parent, char name, sbyte type, byte[] color, int flag) {
this.next = next;
this.prev = prev;
this.parent = parent;
this.name = name;
this.type = type;
this.color = color;
this.flag = flag;
}
}
}