Files
BlenderSharp/BlendFile/DNA/Image.cs
2025-03-11 19:12:04 +01:00

244 lines
10 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(126, "Image", 1552)]
public class Image {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
public DrawDataList drawdata;
[DNAArrayAttribute(1024, "char", 3, "name[1024]", "System.Char[]", 1024, 232)]
public char[] name = new System.Char[1024];
[DNAFieldAttribute(8, "MovieCache", 4, "*cache", "MovieCache", true, 1256)]
public MovieCache cache;
[DNAArrayAttribute(0, "GPUTexture", 5, "*gputexture[3][2]", "GPUTexture[,]", 5, 1264)]
public GPUTexture[,] gputexture = new GPUTexture[3,2];
[DNAFieldAttribute(16, "ListBase", 6, "anims", "ListBase", false, 1264)]
public ListBase anims;
[DNAFieldAttribute(8, "RenderResult", 7, "*rr", "RenderResult", true, 1280)]
public RenderResult rr;
[DNAFieldAttribute(16, "ListBase", 8, "renderslots", "ListBase", false, 1288)]
public ListBase renderslots;
[DNAFieldAttribute(2, "short", 9, "render_slot", "short", false, 1304)]
public short render_slot;
[DNAFieldAttribute(2, "short", 10, "last_render_slot", "short", false, 1306)]
public short last_render_slot;
[DNAFieldAttribute(4, "int", 11, "flag", "int", false, 1308)]
public int flag;
[DNAFieldAttribute(2, "short", 12, "source", "short", false, 1312)]
public short source;
[DNAFieldAttribute(2, "short", 13, "type", "short", false, 1314)]
public short type;
[DNAFieldAttribute(4, "int", 14, "lastframe", "int", false, 1316)]
public int lastframe;
[DNAFieldAttribute(4, "int", 15, "gpuframenr", "int", false, 1320)]
public int gpuframenr;
[DNAFieldAttribute(2, "short", 16, "gpuflag", "short", false, 1324)]
public short gpuflag;
[DNAFieldAttribute(2, "short", 17, "gpu_pass", "short", false, 1326)]
public short gpu_pass;
[DNAFieldAttribute(2, "short", 18, "gpu_layer", "short", false, 1328)]
public short gpu_layer;
[DNAFieldAttribute(2, "short", 19, "gpu_view", "short", false, 1330)]
public short gpu_view;
[DNAFieldAttribute(2, "short", 20, "seam_margin", "short", false, 1332)]
public short seam_margin;
[DNAArrayAttribute(2, "char", 21, "_pad2[2]", "System.Char[]", 2, 1334)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(8, "PackedFile", 22, "*packedfile", "PackedFile", true, 1336)]
public PackedFile packedfile;
[DNAFieldAttribute(16, "ListBase", 23, "packedfiles", "ListBase", false, 1344)]
public ListBase packedfiles;
[DNAFieldAttribute(8, "PreviewImage", 24, "*preview", "PreviewImage", true, 1360)]
public PreviewImage preview;
[DNAFieldAttribute(4, "int", 25, "lastused", "int", false, 1368)]
public int lastused;
[DNAFieldAttribute(4, "int", 26, "gen_x", "int", false, 1372)]
public int gen_x;
[DNAFieldAttribute(4, "int", 27, "gen_y", "int", false, 1376)]
public int gen_y;
[DNAFieldAttribute(1, "char", 28, "gen_type", "char", false, 1380)]
public char gen_type;
[DNAFieldAttribute(1, "char", 29, "gen_flag", "char", false, 1381)]
public char gen_flag;
[DNAFieldAttribute(2, "short", 30, "gen_depth", "short", false, 1382)]
public short gen_depth;
[DNAArrayAttribute(16, "float", 31, "gen_color[4]", "System.Single[]", 4, 1384)]
public float[] gen_color = new System.Single[4];
[DNAFieldAttribute(4, "float", 32, "aspx", "float", false, 1400)]
public float aspx;
[DNAFieldAttribute(4, "float", 33, "aspy", "float", false, 1404)]
public float aspy;
[DNAFieldAttribute(64, "ColorManagedColorspaceSettings", 34, "colorspace_settings", "ColorManagedColorspaceSettings", false, 1408)]
public ColorManagedColorspaceSettings colorspace_settings;
[DNAFieldAttribute(1, "char", 35, "alpha_mode", "char", false, 1472)]
public char alpha_mode;
[DNAFieldAttribute(1, "char", 36, "_pad", "char", false, 1473)]
public char _pad;
[DNAFieldAttribute(1, "char", 37, "eye", "char", false, 1474)]
public char eye;
[DNAFieldAttribute(1, "char", 38, "views_format", "char", false, 1475)]
public char views_format;
[DNAFieldAttribute(4, "int", 39, "active_tile_index", "int", false, 1476)]
public int active_tile_index;
[DNAFieldAttribute(16, "ListBase", 40, "tiles", "ListBase", false, 1480)]
public ListBase tiles;
[DNAFieldAttribute(16, "ListBase", 41, "views", "ListBase", false, 1496)]
public ListBase views;
[DNAFieldAttribute(8, "Stereo3dFormat", 42, "*stereo3d_format", "Stereo3dFormat", true, 1512)]
public Stereo3dFormat stereo3d_format;
[DNAFieldAttribute(32, "Image_Runtime", 43, "runtime", "Image_Runtime", false, 1520)]
public Image_Runtime runtime;
public Image() {
this.id = default;
this.adt = default;
this.drawdata = default;
this.name = default;
this.cache = default;
this.gputexture = default;
this.anims = default;
this.rr = default;
this.renderslots = default;
this.render_slot = default;
this.last_render_slot = default;
this.flag = default;
this.source = default;
this.type = default;
this.lastframe = default;
this.gpuframenr = default;
this.gpuflag = default;
this.gpu_pass = default;
this.gpu_layer = default;
this.gpu_view = default;
this.seam_margin = default;
this._pad2 = default;
this.packedfile = default;
this.packedfiles = default;
this.preview = default;
this.lastused = default;
this.gen_x = default;
this.gen_y = default;
this.gen_type = default;
this.gen_flag = default;
this.gen_depth = default;
this.gen_color = default;
this.aspx = default;
this.aspy = default;
this.colorspace_settings = default;
this.alpha_mode = default;
this._pad = default;
this.eye = default;
this.views_format = default;
this.active_tile_index = default;
this.tiles = default;
this.views = default;
this.stereo3d_format = default;
this.runtime = default;
}
public Image(
ID id,
AnimData adt,
DrawDataList drawdata,
char[] name,
MovieCache cache,
GPUTexture[,] gputexture,
ListBase anims,
RenderResult rr,
ListBase renderslots,
short render_slot,
short last_render_slot,
int flag,
short source,
short type,
int lastframe,
int gpuframenr,
short gpuflag,
short gpu_pass,
short gpu_layer,
short gpu_view,
short seam_margin,
char[] _pad2,
PackedFile packedfile,
ListBase packedfiles,
PreviewImage preview,
int lastused,
int gen_x,
int gen_y,
char gen_type,
char gen_flag,
short gen_depth,
float[] gen_color,
float aspx,
float aspy,
ColorManagedColorspaceSettings colorspace_settings,
char alpha_mode,
char _pad,
char eye,
char views_format,
int active_tile_index,
ListBase tiles,
ListBase views,
Stereo3dFormat stereo3d_format,
Image_Runtime runtime) {
this.id = id;
this.adt = adt;
this.drawdata = drawdata;
this.name = name;
this.cache = cache;
this.gputexture = gputexture;
this.anims = anims;
this.rr = rr;
this.renderslots = renderslots;
this.render_slot = render_slot;
this.last_render_slot = last_render_slot;
this.flag = flag;
this.source = source;
this.type = type;
this.lastframe = lastframe;
this.gpuframenr = gpuframenr;
this.gpuflag = gpuflag;
this.gpu_pass = gpu_pass;
this.gpu_layer = gpu_layer;
this.gpu_view = gpu_view;
this.seam_margin = seam_margin;
this._pad2 = _pad2;
this.packedfile = packedfile;
this.packedfiles = packedfiles;
this.preview = preview;
this.lastused = lastused;
this.gen_x = gen_x;
this.gen_y = gen_y;
this.gen_type = gen_type;
this.gen_flag = gen_flag;
this.gen_depth = gen_depth;
this.gen_color = gen_color;
this.aspx = aspx;
this.aspy = aspy;
this.colorspace_settings = colorspace_settings;
this.alpha_mode = alpha_mode;
this._pad = _pad;
this.eye = eye;
this.views_format = views_format;
this.active_tile_index = active_tile_index;
this.tiles = tiles;
this.views = views;
this.stereo3d_format = stereo3d_format;
this.runtime = runtime;
}
}
}